Homebrew Treant Species Details

Physical Description

Sometimes covered in leaves or moss, treants are tree-folk. They can grow tall and large if they are not mistaken for a fallen or standing tree. Sporting a skin of thick wood and bark, this is very easy to do when they do not move for extended periods of time.

History

Through the ages, the treant sat peacefully in their chosen habitat. They are more than happy to spend their days soaking up the sun or helping out a smaller animal that may be stuck or lost. Though they have sat peacefully almost to the point of indolence, the Treant protect their chosen area with a fiery vigor. They have been known to sweep away a wayward traveler or lumberjack who strayed into the area around them and abused the animals or plants around them. The forest druid, however, will sometimes regard them as forest guardians or forest gods.

Society

Treants are usually a solitary race but have been known to congregate in specific areas to take advantage of a particularly sunny or water-laden area.

Treant Names

Treants give themselves names based on the type of wood they are made of or the surroundings that they habitat. Such as:

Mellowtrunk, Softyew, Shadowpine, Charredtrunk, Taintedcypress, Beechfury, Thistleclaw, Beechblade, Sprucesnarl, Juniperhowl, Sukoya (sequoia)

Treant Traits

As a tree, one might notice that several things are rather different about one's life, as compared to a more... Traditional race.

Ability Score Increase

Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age

Treants can live a very long time. It is said that a Treant can outlive even the oldest of the elves. The only true way to know how old one is to split it open and count the rings in its body. Though, of course, the Treant itself is unlikely to appreciate such a test. 

Alignment

Treants are typically good or neutral, though there are those who have become twisted by pollution or the dark magic of their surrounding land. Those Treants are known as the Gnarled and are always an evil alignment. 

Size

Treants can grow 8 to 16 feet tall. Your size is Large.

Plant

 Your creature type is plant when determining how spells, abilities and other effects affect you. Like most plants, you are vulnerable to fire damage.

Take Root

As a reaction, when you are affected by anything that would move you unwillingly you can dig your roots into the ground and negate any forced movement that affects you. You lose the ability to move until you use an action to remove yourself from the ground.  You regain use of this ability once you complete a short or long rest.

Treant Magic

As an action, you can magically animate a shrub you can see within 60 feet. This shrub has the same statistics as an awakened shrub. An animated shrub acts as an ally of you. The shrub remains animated until it dies or you are more than 120 feet away from it; or until you take a bonus action to turn it back into an inanimate shrub. The shrub then takes root if possible. The number of shrubs you may animate is equal to your level. 

Photosynthesis

Instead of consuming food like most humanoids, Treants absorb energy from the sun and nutrients from the soil for sustenance. A Treant that spends at least an hour outside, while the sun is up, is considered to have eaten for that day. Treant characters suffer fatigue the same way other races do for going without food.

False Appearance

 While you remain motionless, you are indistinguishable from a normal tree.

One with nature

You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, and you can understand basic concepts and ideas from them.

Languages

You can understand, speak, read and write Common and Sylvan.

 

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