Homebrew Geitlan Species Details

Geitlan, known to many as Goatfolk, are a race of half-human half-goat humanoids similar to Satyrs or Minotaur. They have goat-like heads, complete with horns and rectangular pupils. Their entire body is covered in coarse fur that comes in many different patterns and colors. They have humanoid torso and arms, but their legs are bent backwards and end in cloven hooves. Many have a short stubby tail, but it is not uncommon to lack one.

Geitlan Traits

Age. Geitlan mature rather quickly, reaching adulthood at 13 years. They live slightly shorter lives than humans, to around 70 years old. Alignment. Geitlan tend to stay neutral in most aspects of life, preferring to keep to themselves and act at the moment. However, they are likely to shift their outlook after being exposed to other cultures for long lengths of time. Size. Adult Geitlan are generally close to 5 feet tall and average around 180 pounds. Your size is Medium. Speed. Your base walking speed is 30 feet. Horns. You are never unarmed. Your horns are a melee weapon that deals 1d6 bludgeoning damage, and you are proficient with your horns. Stable Footing. You are not slowed by difficult terrain caused by rocks, gravel, sheer faces and other such obstacles. Hardy. You are proficient in the Survival skill. Mountain Born. You’re acclimated to high altitude, including elevations over 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide. Force

Ability Score Increase

Your Constitution score increases by 2 and your Wisdom score increases by 1.

Age

Geitlan mature rather quickly, reaching adulthood at 13 years. They live slightly shorter lives than humans, to around 70 years old.

Alignment

Geitlan tend to stay neutral in most aspects of life, preferring to keep to themselves and act at the moment. However, they are likely to shift their outlook after being exposed to other cultures for long lengths of time.

Size

Adult Geitlan are generally close to 5 feet tall and average around 180 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Horns

You are never unarmed. Your horns are a melee weapon that deals 1d6 bludgeoning damage, and you are proficient with your horns.

Stable Footing

You are not slowed by difficult terrain caused by rocks, gravel, sheer faces and other such obstacles.

Hardy

You are proficient in the Survival skill.

Mountain Born

You’re acclimated to high altitude, including elevations over 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.

Force of Will

You can plant yourself in place with all your weight, making you very difficult to move. You have advantage on any checks or saving throws made to move you or make you prone, including spells like thunderwave.

Languages

You can read and write Common and one other language of your choice.

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