Homebrew Wemic Species Details

Wemics are natural hunters on the plains.  They are nomadic tribes with just a few males and a large group of females.  Tribes will occasionally join together to deal with a larger threat.  If they stay together too long hostility can cause issues.

Wemics are sometimes referred to as lion centaur.  They have the body of a lion and the torse of a humanoid growing out of what would be the lions neck.  Golden fur covers their whole body.  They are about 10 feet long and stand between 6 and 7 feet tall.

As nomadic hunters they use all they take from their hunting and limit how many they kill from a single herd.  This preserves the herd for hunting at a later time.  Wemics tend to only use weapons that they can make and repair.

Wemics are known to posses excellent  tracking skills.  If you catch them in a favorable mood you can occasionally persuade them to help track something or someone.  Additionally when you catch them in a bad mood you may have to pay a tribute just to cross their lands.

Wemic Traits

The following traits are shared by player characters who are centaurs.

Ability Score Increase

Your Strength score increases by 2, and your Dexterity Score increases by 1.

Darkvision

Being a hunter both day and night, you have superior vision in dark and dim conditions.  You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.  You can’t discern color, only shades of gray.

Keen Sense of Smell

Advantage on checks when tracking with sense of smell.

Age

Wemics age at a faster rate than humans.  Wemics reach maturity around 5 years old.  They can live to be around 40 years old though the harsh life style of hunters means few if any ever live to such an age.

Alignment

Wemics live in commune with the land.  They try to preserve nature and its cycles.  Because of this most wemics tend towards a neutral alignment.  Player characters may of course be of any alignment.

Size

Your size is Medium, yet you tower over most other humanoids.

Speed

Your base walking speed is 40 feet.

Naturally Athletic

 Being always on the move has trained you to be physical.  You are proficient with athletics checks.  Additionally any check made for jumping is made with double proficiency bonus.

Sharp Claws

Your claws are natural melee weapons, with which you’re proficient. If you hit with a claws, the target takes slashing damage equal to 1d6 + your Strength modifier.

Survivor

You have proficiency in the Survival skill.

Hybrid Nature

You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.

Languages

You can speak, read, and write Common and Wemic.

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