Homebrew Satyr Species Details

Twixt day and night the spirits goad me on

They pine for ages past when hearts where pure

Against all reason now they seem unsure

Laugh and scream between mine ears anon.

Now fill my cup not once, not twice, but thrice

With flagon's brim upon my lips I dance

Let unseen Pixies cast their gowns askance 

While I, The Carnal King, indulge my vice.

With folded boughs, the Treants take their leave

As merry damsels' corsets come undone

My song doth stir them like a summer breeze

They fill mine empty cup without reprieve.

The sun becomes the moon becomes the sun

I while away the hours as I please.

 

 — Sonnet of a Naughty Satyr

Satyrs Human halves are usually quite stocky, and might have some facial hair despite gender. Satyrs are usually shorter than humans but taller than dwarves with an average height of around 5 1/2 ft. Female Satyrs, also known as Faun or Satyresses, exist despite common belief. However, Satyresses are less common than Satyrs, making up about 25-40% of all Satyrs. Many Satyrs weigh a lot due to their heavy hooves, horns, and stocky frame, usually clocking in at about 175-250 pounds or more.


Satyrs appearances often align with humans, yet usually are certain variations. for example, Satyrs skin colors come in all human skin colors, yet are often lighter skin tones. Satyr eyes come in all colors, yet usually stick to a goat-like gold, silver, green, or blue. Hair and fur alike of a satyr come in shades of red, white, grey, gold, black, brown, yellow, or orange, yet are usually grey, black, and brown.

Hedonistic Revelers

Satyrs crave the strongest drink, the most fragrant spices, and the most dizzying dances. Satyrs feel starved when they can't indulge themselves, and they go great lengths to sate their desires. They might kidnap a fine minstrel to hear lovely songs, sneak through a well-defended garden to gaze upon a beautiful lad or lass, or infiltrate a palace to taste the finest food in the land. Satyrs allow no festivity to pass them by. They partake in any holiday they've heard of. Civilizations of the world have enough festivals and holy days among them to justify nonstop celebration. Inebriated on drink and pleasure, satyrs give no thought to the consequences of the hedonism they incite in others. They leave such creatures mystified at their own behavior. Such revelers might have to scrounge for excuses to explain their disordered state to parents, employers, family or friends.

The Pleasures of Adventuring

Satyrs often become adventurers to further advance their hedonistic desires. Perhaps your satyr has made a pact with Tatiyana, the summer queen, or Graz'zt, the Demon lord of pleasure, and wants to boast their magic to all. Perhaps this Satyr has a favored companion that has been kidnapped by evil drow, or the satyr has heard of a dragon who has a magical Keg of infinite Grog. Remember when playing a satyr that they love anything entertaining, and would probably fixate on their vices instead of an epic quest.

Also remember that a majority of Satyrs are chaotic neutral, meaning that they would probably care more about self-indulgence than killing an evil being, or bringing good to a tyrant run town. That does not mean, however, that all Satyrs are disinterested, or that they can't do both. Satyrs can be good, and adventure for the adventure, but they will always enjoy a good drink.

The Feywild, and the Forests

 Satyrs are Fey, meaning they originate from the elusive Feywild. The Feywild is a Plane tied closely to the material plane. This plane is inhabited mostly by fey creatures, including Satyrs. The feywild is a plane of chaos, known for the many lost in it, the many fey curses and gifts that come from it, and many, if not more, dangers than pleasures to the average humanoid. the feywild is ruled by two courts: one of light and one of dark. Most satyrs originate from the side of light, and worship it's leader: Tatiyana, the summer queen. However, many Satyrs leave the feywild to experience the pleasures of the material plane, starting in it's woods. Many Satyrs become servants of Tatiyana, or become druids or rangers to better communicate with nature and fey. However, most Satyrs become bards or rogues to easily take what they want.

Satyr Names

Satyrs have two different types of names: birth names and nicknames. Birth-names are often given to a Satyr by the creature that raised them, and are often derived from woodland languages such as Druidic, Sylvan, or Elvish. Nicknames are given by the creatures around the Satyr. This may become a satyr's name because of what they have done, talk about, act like, look like, or more. These nicknames could also work as titles or ranks, and are often combinations of words. Satyrs usually have one name at a time, and have no family names.

Nicknames: Grog-Guzzler, Horseshoes, Grump, Swift-Ankles, Party-Man, Hag-Child, Bleat, Seducer

Male Names: Sesis, Pan, Anklyos, Kuhush, Snid, Pafmer, Vof, Emek

Female Names: Geoni, Avril, Holoria, Japaty, Qavi, Ratsiehea, Cysi, Gaqomia

 

Satyr Traits

Your Satyr character gets many abilities from their Fey nature.

Ability Score Increase

Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age

Satyrs reach maturity at the age of 25, and can live to 500 years old.

Alignment

A Satyr's hedonistic lifestyle almost always leave them with a chaotic alignment. As well, Satyrs tend to stay out off, or not even care about morality, leaving them with a neutral alignment as well.

Size

Satyrs sizes range from medium Dwarves to medium Humans. Your size is medium.

Speed

Your base walking speed is 35 feet.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Life of the Party

You gain proficiency in perfomance, persuasion, and one musical instrument of your choice.

Languages

You can speak, read, and write Common, Sylvan, and one extra language of your choice.

Horns and Hooves

You get a special unarmed attack with your Horns and Hooves. You can attack with your Horns for 1d4 + your Strength modifier Piercing damage, as well as your Hooves, which do 1d6 + your Dexterity modifier Bludgeoning damage.

Weapon Proficiencies

You have Proficiency in Light Armor, Shortswords, and Shortbows.

Previous Versions

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