Homebrew Feyforged Species Details
“He died protecting the Furbolgs from goblins. He's a friend of the wood, and asked nothing in return," pleased the dryad.
"As the sun rises in the morning, so shall he. With the new dawn comes a new name..." spoke the Ancient One.
—Fuzzy Joseph, The Emerald Ring
Feyforged are warforged who once died in a way that the Ancient Ones deemed worthy of a new life.
Living Wood and Stone
In the process of becoming a feyforged, stone and reinforced wood take the place of metal that adorn the characters body.
Warforged Personality
Being reborn at such a young age, the feyforged has a new hunger for life. These characters tend to be excitable and eager to live life as much as they can. Their personalities tend to be more outgoing.
Feyforged Names
Feyforged will either keep their previous warforged name or opt to take on a new name that better suits their new place in the world.
Feyforged Names: Autumn, Spring, Dancer, Aspen, Veridian, Spring, Thorn, Rose, Hill, Glade, Winter.
Feyforged Traits
Your Feyforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Natural Weapon
The wood and stone around your arm move together to produce a weapon like appendage that you are able to strike your opponents with.
Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age
A typical feyforged is between two and thirty years old. The maximum feyforged lifespan remains a mystery; so far, feyforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
Alignment
Most feyforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 × your size modifier)
Speed
Your base walking speed is 30 feet.
You move at normal speed through difficult terrain in wooded areas.
Enchanted Resilience
You were created to have been remade with remarkable fortitude, represented by the following benefits:
- You have advantage on death saving throws.
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Grounded to the Earth
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor:
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can’t be removed from your body against your will.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Languages
You can speak, read, and write Common, Sylvan, and one other language of your choice.
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