Homebrew Bullet Kin Species Details

¨There everywhere shootings happen in great scales its incredible how persistents this bullets are¨

 

Small and Practical

The diminutive Bullet Kins survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.

Kind and Curious

Bullet Kins are an affable and cheerful people. T

Gun Afficionados

Bullet Kin love using Guns Uzis, Crossbows, Chainguns, Shotguns, Revolvers, etc.

Most Bullet Kin learn to fire Handguns when they reach the age of 3

Exploring Opportunities

Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a wide and wonder-filled world. For them, adventuring is less a career than an opportunity or sometimes a necessity.

Skin Of Lead

Thanks to their natural Lead Skin Bullet Kin are immune to poison, electricity, fire, and piercing spells and weapons

Bullet Kin Names

A Bullet Kin has no genderand most of them have Gun or bullet related Names

Names: Gunymede, Leadolas, Winchester,Uziles,Revolvar,Agunim,Snipez

 

Bullet Kin Traits

Bullets and guns are your best Frien, youre one with the bullet

Ability Score Increase

Your Dexterity score increases by 2.

Age

A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

Alignment

Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.

Size

Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

Speed

Your base walking speed is 25 feet.

Lucky

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave

You have advantage on saving throws against being frightened.

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