Homebrew Cambion Species Details

An Unholy Union.
A cambion is the offspring of a fiend (usually a succubus or incubus) and a humanoid (usually a human). Cambions inherit aspects of both parents, but their horns, leathery wings, and sinewy tails are hallmarks of their otherworldly parentage.
Born to Be Bad. 

Cambions grow into ruthless adults whose wickedness and perversion horrifies even the most devoted mortal parent. Even as a youth, a cambion identifies its rightful place as an overlord of mortals. It might orchestrate uprisings in towns and cities, gathering gangs of humanoids and lesser devils to serve it.

Pawns of the Mighty. 

A cambion forced to serve its fiendish parent does so out of admiration and dread, but also with the expectation that it will one day rise to a place of prominence. Cambions raised in the Nine Hells serve as soldiers, envoys, and personal attendants to greater devils. In the Abyss, a cambion carries only as much authority as it can muster through sheer strength and force of will.

Spawn of Graz'zt. 

The demon lord Graz'zt is fond of procreating with humanoids who have made pacts with fiends, and he has sired many cambions who help him sow chaos across the multiverse. These cambions are characterized by charcoal-black skin, cloven hooves, six-fingered hands, and unearthly beauty.

Cambion Traits

Cambions are born of the unholy union between a fiend and a mortal, and their traits reflect such a union.

Ability Score Increase

Your Charisma score increases by 2 and your Constitution score increases by 1.

Age

Cambions reach maturity quickly, reaching physical maturity within 10 years. After that, their aging process slows and they can live roughly double the length of their mortal parent. A Cambion born of a human can live upward to around 200 years, whereas a Cambion born of an elf can live well over a 1000.

Alignment

Cambions are inherently born evil, though unlike their fiendish parent, they are not locked into that life. Depending on the nature of their upbringing, a Cambion may become more neutral, but it is unlikely for them to become truly good as the nature of their creation prevents them from experiencing morality in the same vein as a typical mortal. Depending on the type of fiendish parent they have, a Cambion will lean towards law or chaos.

Size

Depending on their parents, Cambions range from anywhere as small as 4 to over 7 feet tall and their build is typically similar to that of their mortal parent's race. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your fiendish heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fiendish Resistance

You have resistance to fire damage.

Fiendish Blessing

A Cambion's AC includes its Charisma modifier.

Fiendish Charm

Choose proficiency in Persuasion, Deception or Intimidation.

Fiendish Offspring

While somewhat humanoid in appearance, certain spells and abilities will reveal your true race. Your race is a Fiend.

Cantrip

You know one cantrip of your choice from the sorcerer's spell list. Charisma is your spellcasting ability for it.

Languages

You can speak, read and write Common, Infernal and Abyssal.

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