Homebrew Mutant Abomination Species Details
As I stood above this hideous creature its many bulbous eyes gaunt and darting at everything in the tavern. It was wearing a tarnished iron breastplate and gauntlet, it was holding a runic bastard sword and a tower shield.
People all stared up from their drinking and insecent chattering to stare at the freak of nature as they opened the double doors with a loud "THUD!" They only stared for a couple seconds and sat down to get a drink and contemplate
Vorroth Fiammun, A traveling dragonborn merchant
Mutants/Abominations are a race that are hated by a lot of different folk that value beauty over general skills or talent. The race itself has no real origin as no scribe or writer has written about how they are born or how they originate. They live generally as long as a normal human and are known as "Freaks of Nature" or "Rejects of the gods" They usually are stricken wanderlust since most people cast them out and don't want them to live in the town so they don't risk people leaving
The Broad Spectrum
With their love for migration and all of their "unique features" there really is no one main type of mutant. one of them can stand from 5 feet to a little over 6 feet tall and weigh from 150 to 300 pounds. Mutant skin ranges from nearly all colors, Most mutants don't boast a lot of hair and if they do then it is usually ranges from a dirty blond to a black. Mutants usually have DNA from a large amount of monsters and races. Mutants reach adulthood in their late teens and in extreme cases live even a single century.
Wanderlust
Mutants have a copious amount of wanderlust that people actually think is embedded in abomination DNA. This prevents some mutants from doing things like: Become a citizen, Become a king or emperor, be a non-traveling merchant, ETC. but this isn't always so just remember that. Mutants will usually pick occupations that tie into what they want to be in life or what they think their "Meant to be." These mutants normally try follow their destiny and mostly also go off their natural instinct instead of a more normal answer to a problem.
Names
Mutants have names that suit their main characteristics and physical traits, example: a mutant with a lot of eyes would be named eyes, or a mutant with big burly muscles would be named muscles
Mutant Abomination Traits
It’s hard to make generalizations about humans, but your human character has these traits.Ability Score Increase
Your charisma score is decreased by negative 2, your strength is increased by and your constitution score is increased by 3
Age
Mutants reach adulthood in their late teens and live less than a century.
Alignment
Mutants tend toward chaotic and neutral alignment.
Size
Mutants vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed
Your base walking speed is 35 feet.
Mutations
Every Three level you gain -1 charisma for ability to change a physical part of biological chemistry about you that would aid you in a unique way that may give you a edge inside or outside combat. the choices include:
Long Arms
You can hit things 5ft away from you during combat
Your arms have extended to a point of being near ridiculous but still, it is a bonus none the less.
Eagle Eyes
You have a +3 to hit with any ranged projectile, you have dark vision, and you ignore cover when attacking something at range.
Your eyes have adapted to being far away and being in the back of the party so now your eyes can hit things from really far away easier
Extra Muscles
You add +5 to unarmed attack damage, +2 to melee attack damage, and you have a +3 to all strength rolls
Your muscles have grown and enlarged so you can kill even the most tallest trolls with... maybe like 20 attacks?
Hot Veins
you have resistance to both fire and cold damage, and if you are at 4-hp or lower you take NO FIRE OR COLD DAMAGE
Your veins bubble and protect you from the harsh temperatures that sorcerers and wizards cast on you
Blood lust
You gain 1d6 health after you kill an enemy
Your unending thirst for blood has given you a new ability to heal yourself after killing your enemies
Extra Eyes
You gain night-vision and a +3 to perception rolls
Your head grow large bulbous eyes like zits that are scattered all across your head
Potion Hunger
All effects of potions becomes doubled even if its a negative buff
You gain a strange some-what magical thirst for questionable potions and you gain more neat benefits from potions.
Poison Blood
When you take damage you spray out a 10 by 10 ft pool of poison that deals 1d4 poison damage every 5ft a creature moves through it, you are immune to this poison
your blood becomes toxic and hazardous, which will spray out everywhere giving you a nice and easy retreat
Iron Skin
You add +3 AC and gain +10 hp to your character
Your skin hardens and strengthens to the point where it could block some minor nicks and cuts
Extra Leg
You gain a +10 to your movement speed
You gain an additional leg that helps you move faster
Languages
You can speak, read, and write Common and two extra language of your choice. Mutants normally learn the two languages from all the traveling that they perform and places they visit.
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Posted Jul 28, 2024would love that can able you pick an mutation im pretty much cant do it in race selection