Homebrew Arthroian Species Details
Arthroians live in colonies of 50 to 100 individuals. They don't have a queen but designate certain members of their colonies to be egg layers, which are then fertilized by the males of the colony. Arthroians usually make their home in natural caves which they extend further and further down to accommodate everything they require in order to stay subterranean. They are usually tribal in structure though some create elaborate underground towns with buildings made of carved limestone. Arthroians are intelligent, though somewhat simple minded, humanoids who have an exoskeleton, three digited hands and feet, and an ant-like head though smaller and slimmer. In place of hair arthroians grown several antenna-like structures, and also have compound eyes. When the population in colonies get to high arthroians tend to skirmish over resources until several members are exiled, exiled members always include at least one female and male in order to establish a different colony. When above ground arthroians tend to be very polite but multiple races see them as no more than some monstrosity at first glance.
Arthroian Traits
Arthroian are an invertebrate species of humanoid who have similar biologies to insects.Ability Score Increase
Your Strength, Dexterity, and Constitution scores all increase by 1.
Age
Arthroian grow up in hive societies, hatching and becoming an adult within 3 years. Arthroian can live up to 75 years though many don't usually make it that far.
Alignment
Arthroian consider themselves part of the natural world and live by its rules, as such arthroian tend towards neutrality but can still be lawful or chaotic.
Size
Arthroian once at maturity are around 5-and-a-half feet but through molting can reach up to 7 feet tall.
Speed
Your base walking speed is 30 feet but you have the ability to crawl on all four limbs, boosting your walking speed to 45 feet as long as you are not wearing heavy or medium armor, and have no shield or weapon equipped. You also have a burrowing speed of 20 feet.
Acidic Bite
Your mandibles are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier plus 1d6 acid damage.
Carapace
When you aren't wearing armor, your AC is 13 + your Constitution modifier. You can use your carapace to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your carapace.
Darkvision
From your compound eyes you gain superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hard Worker
You have proficiency in the Athletics and Acrobatics skills as well as Carpenter’s tools.
Heightened Senses
You have a tremorsense of 60 feet and have advantage on Perception checks that rely on smell.
Languages
You can speak, read, and write Common and Arthroian.
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