Homebrew Fungal Horror Species Details
This secluded race has been sleeping under the earth for countless millennia, they resurfaced only recently and are a secluded race that doesn't seem at all interested in society. Due to their recent appearance, there is not much known about them.
Fungal Horror Traits
This race has been living underground, some dormant, some alive, for centuries yet still have developed certain skills in the time they have been on the surface worldAbility score increase
You get a +3 to Constitution a +1 to Strength but a -1 to Charisma
Age
Fungal Horrors reach Maturity at 100 years old and live for about 5000 years
Alignment
Fungal Horrors tend to be neutral in terms of law or chaos, however some may be chaotic. Fungal Horrors, however, do not show a tendency between good or evil
Size
Your size is medium
Speed
Your speed is 25 ft and you have a 45 ft burrowing speed
Languages
You can speak, read, and write two languages of your choice (Common is optional)
Darkvision
You can see in dim light within 60 ft of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray
Mycelial clone
As a bonus action on your turn, you can grow a clone that matches you up to 30 ft away from you. Your clone appears with your current health, AC, ammo, etc. but uses it's own separately. You may split your action between you and your clone, meaning that you can have your character use it's bonus action, your clone can use the full action, and you may split movement between you and your clone. However, at no time is your clone allowed to be more than 60 ft away from you, if you or your clone are ever moved more than 60 ft away from each other, the other one is dragged the respective distance so that they are 60 ft away from each other. The clone lasts for an amount of hours equal to half your character's level, rounded up. This ability ends after the time limit is reached, when you or the clone falls unconscious, or if you choose to end it early. If either you or your clone fall unconscious, that version of you disappears and the other one becomes the real you. If this ability ends by the time being reached or by you choosing to end it early, you may choose to have you appear in the spot where you last were or where your clone was. You may use this ability once every long rest
Decomposition rebirth
If you are to fall unconscious and there is a corpse within 60 ft of you, you can use your reaction to shoot out spores, roll a d20 and on an 11 or higher your body crumbles to dust and you sprout from the corpse with 1 HP. You may use this ability once every short or long rest.
Fungal Nature
You are immune to poison and disease and do not take poison damage. you also gain proficiency in the Herbalism kit.
Decomposers
In place of eating, every week you must touch a dead plant or creature and spend 30 minutes in a trance-like state decomposing it. This becomes enough energy to last the week. You can still hear, see, and feel as you are still conscious, however movement away from the plant or creature that you are decomposing cuts off the decomposition and you must do it again.
Horrific Mutation
Your character is classified as both a humanoid and a monstrosity
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