Homebrew Cyberfolk Species Details
"How are ya, Espen? I've been lookin' for you for a very long time. . ." The cyberfolk tightened her grip on the rough metalwood of her axe. She was going to have a good time, whether Espen liked it or not. . .
- From the Tales of Metal, written by Echron Maeleihgn
The cyberfolk are a race of vampirics with animalistic and metal features. Many live very short lives, though the smarter ones can live thousands of years.
Feral Metal
Cyberfolk stand at an average of 5½ feet. Cyberfolk skin tone ranges from white to black, with gray or tan colors in between. On rare occasions, cyberfolk can be green, red, or even purple. Elemental creature-based cyberfolk typically have a skin tone to match their element.
Cyberfolk are descended from vampires, so they have fangs, as well as a deeply rooted thirst for blood. They are carnivores. They are also made of living metal, which gives them a silvery sheen.
Good Memory
Many cyberfolk can remember anything and everything they encounter, as well as where and when. They have an uncanny knack for picking up on tendencies of others, and, given time, can detect a lie or hidden emotion within a few seconds.
Cyberfolk Names
Traditional cyberfolk are given their mother's names when they are born. Later, when they reach adulthood, they are given their own name that shows a trait. If they accept a bond, they chose a name of their own which resembles that of the bond.
Childhood Names: Artful-son, Loyal-son, Zealous-son
Adult Names: Artful, Loyal, Zealous
Bond Names: Amastacia, Galanodel, Naïlo
Vampire-born cyberfolk are given names in the way of vampires.
Cyberfolk Traits
While varied, cyberfolk do have tendencies in traits.Ability Score Increase.
Your Strength score increases by 1, and your Wisdom score increases by 2.
Age.
Cyberfolk age at the same rate as humans, though they can live to be about 3,000 years old.
Alignment.
Most Cyberfolk are Chaotic, tending to do whatever they please. Many jump at any chance of adventure or proving themselves to a friend, Clan member, Tribe member, or other loved one..
Size.
Cyberfolk tend to be about 5-6 feet tall. The full range of cyberfolk height is 3-8 feet. Your size is Medium.
Speed.
Your base walking speed is 35 feet. You are not slowed by heavy armor.
Animal Speed.
If your creature base has wings, you have a base flying speed of 40 feet.
If your creature base is an air dragon, you have a base flying speed of 55 feet.
If your creature base is an earth dragon, you have a base burrowing speed of 30 feet.
If your creature base is a water dragon, you have a base swimming speed of 55 feet.
Breath Weapon.
If your creature base is a fire dragon, once after a long rest, you can breathe a line of fire that is 5 feet wide and 20 feet long. After a short rest, you can breathe a small spurt of flame to light a Medium or smaller fire within 5 feet of you.
Horns.
If your creature base has horns, you also have a very hard head. You are resistant to falling and bludgeoning damage to your head. You can also ram 1 inch wooden doors open if you try hard enough. To do this, you must roll 1d20. If you roll 15-20, you open the door on your first try, though your next skill roll will be at a disadvantage. If you roll 14-2, you weaken the door but must try again. You take 1 point of damage for every attempt after this. If you roll 1, you take 1d4 points of damage and can't try again until after one long rest.
Resistance.
If your creature base is a dragon, you are resistant to any damage of your element.
Memory.
Starting at level 3, your character can begin to memorize spells. If you find a spell book or scroll that has a level up to half of your class level, rounded down, you can perform it. You can learn one spell per level. At level 6, you can choose 2 cantrips. You can choose 2 new cantrips every 3 levels.
Languages.
You can speak, read, and write Common and Vampiric, as well as any language your creature base knows.
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