Homebrew Albino Gnoll Species Details

Whether born of magic, the blending of man, demon, and beast, or through the taint of the Demon Lord of Savagery, Yeenoghu, himself, albino gnolls are a bit of an anomaly. Ostensibly they are created/born the same way others of their race are, this usually being when a hyena gorges itself to fullness on a kill from a Fang of Yeenoghu. However, though it is incredibly rare, sometimes accidents do occur, and the pup is born devoid or severely lacking in pigmentation, their eyes a crimson or violet color. Their already small frames seemingly are emaciated by comparison to those of the same 'litter.' Most of the time this would mean the runt is left behind or eaten, a fate all too common among those seen as having lost Yeenoghu's favor. Sometimes, however, this runt survives. The result is a slightly larger than average albino gnoll, smarter than their brethren but more capable of leadership of their own packs than the rank and file.

Albino Gnoll Traits

Outcast from the pack, smaller and weaker at birth, Albino Gnolls had to adapt to using their brains and their speed to be better than those that would harm them.

Ability Score Increase

Your Dexterity score increases by 2, your Intelligence score increases by 1, and your Charisma score is reduced by 1.

Age

Like others of their kind, albino gnolls reach maturity by 5 years, and most don't live past 30.

Alignment

Due to their demonic nature, albino gnolls lean toward chaotic. When raised outside of a pack, their morality is a sort of a tossup, but most Albino Gnolls will stay within the realms of neutrality (in the case of adventurer's and Mercenaries) or evil (Pack Gnolls).

Size

Albino gnolls tend to be a bit larger by full adulthood than their brethren, ranging from 7'0" to 7'6" on average, and typically weighing anywhere from 235 to 335 lbs. Your size is Medium.

Speed

Your base walking speed is 35 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Hunter's Sense

You are proficient in the Perception skill. In addition, you have advantage on Wisdom (Perception) checks made using smell or hearing.

Frightful Presence

You are proficient in the Intimidation skill.

Tooth and Nail

Your bite and claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning or slashing damage, respectfully, equal to 1d6 + your Strength modifier for your bite or your Dexterity modifier for your claws, instead of the bludgeoning damage normal for an unarmed strike.

Ferocious Charge

You can charge an opponent, cursing and screaming with all the fury of Yeenoghu. If you move your entire movement in a straight line, you may make an attack roll and deal an additional 1d8 damage. You must complete a long rest before using this trait again.

Languages

You can speak, read, and write Common, Gnoll, and Abyssal.

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