Homebrew Sunscale Lizardfolk Species Details
From the harsh desert climates, these lizardfolk have adapted to the blazing heat in order to survive and thrive within the sands. The Sunscale are spined, much like the horned lizards of the world. Their bulky features make them intimidating to those that also live in the harsh environment. Additionally, they have adopted a rather disturbing defense mechanism, the ability to force spurts of blood from their eyes to temporarily hinder their foes or predators.
Sunscale Lizardfolk Traits
An offshoot of lizardfolk. Heat resistant humanoids with a razor sharp, burrowing claws; as well as a defensive jet of blood they can fire from their eyes.Ability Score Increases
Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age
Sunscale reach maturity around age 14 and rarely live longer than 60 years.
Alignment
Most Sunscale are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices, but recognize the need to cooperate with the other races for resources or survival.
Low-Light Vision
Sunscale have Low Light Vision of 120ft, as they have adapted to hunt in the cooler evenings in the deserts of Ashtallaven.
Heat Walker
You do not gain points of exhaustion from high temperatures (DMG 110)
Ichor Tears
As an action, you may rupture the vessels around your eyelids to fire a stream of blood at a creature within 15 feet of you. The creature must succeed on a Dexterity saving throw or gain the Poisoned condition for a number of rounds equal to your Hit Dice. The DC saving throw is equal to 8 + your Constitution Modifier + your proficiency bonus. Additionally, you suffer 1d4 necrotic damage from the rupture itself. You may not use this ability again until you have completed a long rest.
Natural Armor
You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Languages
You can speak, read, and write Common and Draconic.
Claws
Unlike their cousins, the Lizardfolk, Sunscales do not use their fanged mouths as a weapon. Instead, they use a vicious set of digging claws. You are proficient with your unarmed strikes which deal (1d4 + Strength Modifier) slashing damage on hit.
Previous Versions
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