Homebrew Dragontaur Species Details

Dragotaurs are strange half human, half dragon creatures, only found in the land of Rosemoor, typically in the Wakahead Wilds. Dragotaurs tend to stick together in groups, taking care of each other until they grow old, wherein they move away from their younger herd members, and take up guarding a horde of their ancestors, whether it be of treasure or knowledge or otherwise. Though they are large beasts, the majority of Dragotaurs are kind and curious beings, whom just want to see what the world has to offer. 

Age

Young Dragotaurs grow quickly. They walk hours after being born, much like any other four legged creature, attain the size and development of a 10-year-old human child by the age of 3, but reach Adulthood by 18. They can live hundreds of years, if they so desire.

Alignment

Dragotaurs are generally likely to lean to the lawful side of alignments, wanting to follow their herd's lessons in life and such. Though where they land on the lawful scale, depends on their environment and life.

Size

The average Dragotaur is between seven and nine feet tall. They have been known to weigh between 1500 and 3000 pounds. Your size is Medium.

Speed

Your base walking speed is 50 feet unarmored. The armor heavier than any Medium or a rider causes a reduction in speed to 30 feet.

 

Dragotaur Names

Dragotaurs’ names tend to be strong and related to things in nature, as well as a connection to family. The child of a Diamondyax and Finthunder might be named Diamondfin, or Yaxthunder, for example.

Dragotaur Traits

The following traits are shared by player characters who are Dragotaurs.

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Age

Dragotaur age rapidly, like that of Dragonborn. Born and quickly learning to walk the same day but still in need of the parents' guidance. By age 18, they are considered to be adults and live for hundreds of years old.

Size

Your size is Large, and you tower over most other humanoids.

Charge

If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, roll the weapon’s damage dice twice and add them together. Once you use this ability, you can’t use it again until you finish a short or long rest.

Claws of Fury

Your dragon claws are natural weapons, which you are proficient in and can use to make unarmed strikes with either your two front Claws. If you hit with them, they do 2d6 + Strength modifier in Slashing damage. If a successful attack is made with the back feet 2d6 + Strength modifier in bludgeoning damage, and the target must make a DC 10 Strength saving throw or be pushed back 5 ft. Movement in this way does not provoke any attacks of opportunity. 

Rider Build

You count as one size larger when determining your carrying capacity and the weight you can push or drag.

In addition, any climb that requires hands and your feet, each foot of movement costs you 2 extra feet, instead of the normal 1 extra foot.

Finally, a Medium or smaller creature can ride on your dragon back if you allow it. In such a situation, you continue to act independently, not as a controlled mount.

Survivor

You have proficiency in the Survival skill.

Hybrid Nature

You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.

Languages

You can speak, read, and write Common, Draconic, and one extra of your choice

Draconic Ancestry Armor

Draconic Ancestry due to the scales on the lower half chosen from the Dragonborn Ancestry and you will have resistance to that colour's breath attack.

Dragotaur Weakness

While there are surely advantages to being a hybrid, there are a number of ways in which the dragon body of the dragotaur is a detriment to the humanoid half.

  • As you lack the lower body of a humanoid, you are unable to wear humanoid armor below the belt (ex: leggings, greaves, or boots).
  • Due to the larger size of your lower half, any fall damage taken is doubled.
  • Unless your dragon like feet are in some way obscured, you have disadvantage on Stealth checks when travelling over difficult terrain.

Dragontaur Traits

Your draconic heritage manifests in a variety of traits you share with full-born dragonborn.

Claws of Fury

Your dragon claws are natural weapons, which you are proficient in and can use to make unarmed strikes with either your two front Claws. If you hit with them, they do 2d6 + Strength modifier in Slashing damage. If a successful attack is made with the back feet 2d6 + Strength modifier in bludgeoning damage, and the target must make a DC 10 Strength saving throw or be pushed back 5 ft. Movement in this way does not provoke any attacks of opportunity. 

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment

Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains.

Size

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

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