Homebrew Mushroom Folk Species Details

A species of mostly docile sentient mushrooms living deep in the undergrowth of magical forests. Unless provoked they will usually not engage with society and prefer to keep to themselves forming small communities around an elder.  They genderless but may decide to act more in a male or female fashion depending on circumstances - Not that a huge Mushroom would be particularly charming to anyone other than mushroom folk.

Mushroom Folk Traits

Being somewhat of a mix between plant and animal their physique differs a lot from the more common races encountered in the world.

Age

Mushroom folk reach maturity by age 5. Given no external threats are present they potentially live forever. As a result their for the passage of time may differ a lot from other races.

Speed

As a result of their mostly static lifestyle and their large size they tend to move slower than the average creature at 25 feet.

Size

Mushroom Folk are between 8 and 10 feet tall and weigh between 250 and 350 pounds. These values may differ alot depending on external influences and their age. Within the given range your size is considered medium.

Given enough time they may grow to multiples of this size at wich point they root themselves to the ground and are entirely stationary and will be considered an elder by their their community.

Ability Score Increase

Your Constitution score increases by 2, and an ability score of your choice increases by 1.

Fungal Lifeform

The lack of organs allows you to take deep cuts without being fazed. When you aren’t wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Darkvision

Thanks to your original habitat, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Mycelic Constitution

Your habitat and general structure as a mycelic being has granted you resistance towards the most common types of poison. Additionally you gain advantage against all saving throws against being poisoned. Special fungicides (DM's discretion) may still harm you as per usual.

At home in the undergrowth

You are proficient in the following skills: nature, perception.

Spore Network

Allows you to communicate your thoughts to others within a 120ft. radius. You may only talk to one creature in this manner at a time and it must understand the language you are communicating with.

Languages

You can read and write common, but to speak you must use your spore network trait.

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