Homebrew Living Weapon (Player Race) Species Details

 

Creation of Chaos

Living Weapons aren't common as they take some powerful magic to create. Most commonly the result of a magician using magics of a great power that they are unfamiliar with. Living Weapons are born of miscalculation. Without purpose Living Weapons create their own goals. 

Living Weapon (Player Race) Traits

Your racial traits as a Living Weapon.

Control Creature

Once per week, or when a creature touches you, you may take one minute to gain control of target creature within 30 feet of you as long as it has an intelligence of 1 or more. The creature must make a wisdom saving throw equal to your spell DC, if the creature is aware of your existence it makes this save at advantage. On a failed save the creature is now under your command and will do anything you will it to do except kill itself (use DM discretion for what is considered suicide). The creature can make a save once per day to break free of your control or you may break the spell using one bonus action. When the spell is broken the creature maintains knowledge of everything that happened while under your control and knows of your existence.

Ability Score Increase

Your Charisma score increases by 2.

Age

Living weapons do not rust or decay naturally and can be as old as weapons themselves.

Alignment

Living weapons are most commonly evil, but can be of any alignment.

Size

Your size is Tiny for all intensive purposes. Living Weapons have the appearance of any weapon.

Speed

Your speed for any movement is always 0.

Darkvision

As an inanimate object you have a magical means of vision. You are able to see in dim light for 60 feet as if it were bright light and darkness as if it were dim light.

Languages

You can speak, read, and write Common and Celestial. You can also speak, read, and write any languages known by your host.

Unseen Servant

You know Unseen Servant at will. You may cast this spell using only the verbal components.

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