Homebrew Fraal Species Details

Physically, Fraal are tall, thin humanoids, with large, deep, dark eyes, small and almost hidden ears, narrow chins and wrinkled faces, making them seem weirdly ancient even from their youths. Pale, almost luminous and reflective skin heightens the darkness of their eyes, and whilst they can grow hair in crimson, silver and black hues, most shave themselves bald. They favor light and airy clothing, with female Fraal also favoring elaborate, cumbersome headdresses that extend down to fully enclose and shield the head from view. Other than this, there is little difference in the outward appearance of male and female Fraal. Fraal are not given to display excitement or violent emotion.

History

Fraal are sometimes known as the "visitors" as they are not native to the Prime Material Plane. They are thought of as planewalkers, coming from another plane of existence. After arriving in the Prime Material Plane by accident, the Fraal found themselves unable to return home. An encounter with the Fraal revealed information that their "Dark Master" that gave life to their floating world had fallen asleep and must now be awakened. How the Fraal were hoping to accomplish this is unknown. No large communities or Fraal cities have been discovered, most likely due to them keeping to small, nomadic groups. The history of the Fraal before they arrived in the Prime Material Plane is largely unknown.

Society

Fraal settle into small groups and tend to be found in areas where they can avoid hostile conflict. They are nomadic in nature and tend not to stay around one place for very long. Fraal have a very communal way of living, being used to having constant telepathic contact with their own kin. It is thought that a fraal can be driven mad if it is alone, being so used to having other minds surrounding it. Even while still in the womb, a fraal is psionically aware. Fraal normally speak among themselves using telepathy. They can speak Common to those not of their own kind, although at a slow speed, and are adept at learning new languages.

Fraal prefer a life of peace. They often spend their time in quiet meditation or studying local races, flora and fauna. They dislike physical labour, leaning more towards developing their minds. Fraal have a strong curiosity about the natural world, as well as the wide diversity of humanoid races in the world. Well-known creatures and monsters are amazing to the fraal, as are feats of magic. Fraal are vegetarians and can consume a great variety of plant life. They are suspicious of new foods but seem quite willing to try anything at least once.

Fraal are quite passive and try to avoid violence and confrontation. They prefer to negotiate when able, however they will defend themselves when there is no other option. When it comes to weapons, Fraal seem to prefer to use long polearms such as the glaive or pike, as well as daggers and staffs. They are quite suspicious of new lifeforms, though they do have a great curiosity about them. They do not fear or hate other races. Fraal are especially intrigued by humans by their ability to adapt quickly to new environments and circumstances.

A contradictory race, Fraal are both highly inquisitive and highly isolationist; they settle in small bands in rugged, desolate tracts of the world - places where they can avoid hostile conflict, occasionally venturing out to explore or interact with their neighbors under psionic veils that make them appear as simply thin, pale humans. They fear the violence of the more physically robust, but they are also a peaceful people who wish to learn about and understand their neighbors.

This has only been exacerbated by the fact that Fraal are a race of nomads; they no longer remember why, but they are taught from their childhood that they are not allowed to live in one place for long. Instead, they form temporary communities, lingering in a place where they might study local races, and then move on a - process often expedited if they fear they have been discovered.

Strangely, they have no particular fear or hatred of other races. They're not xenophobic in the slightest. They're a kindly, gentle people, who enjoy social discourse and can't conceal a fantastic curiosity about the world around them.

That said, whilst they are almost wholly pacifistic, preferring to flee or disable foes with their psionics, Fraal are willing to defend themselves. Strangely, they have a preference for long, powerful weapons - namely, polearms - as well as simple knives and staves. It's possible this is because of how easy these weapons are to produce, and their usefulness as tools outside of fighting.

This spiritual nature might be why some fraal have been willing to embrace priesthood, whilst arcane magic remains unknown. Perhaps the more benevolent mien of divine magic makes the cleric more appealing to them than the wizard. Who can say? Fraal priests are rare, though, and their relationship with the gods is uncertain; they're still struggling with the possibilities and the importance of interacting with deities. They are most likely to worship gods of knowledge and wisdom, such as Oghma, Rao and Avani.

Fraal Names

Fraal names tend to be a given name from the parents, paired with a name given by their peers during early adulthood. These two names are joined without space or pause, (i.e. the names Lod and An become Lodan). This is followed by a pronoun to indicate gender - Il for males and Ba for females. The family name comes after this.

Example names: Lodan Il Tiras, Amariele Ba Nassin, Aliiri Ba Tir, Devisz Il Verasil

Fraal Traits

Fraal are an alien race based on the archetypal "Grey" alien; gray-skinned, hairless, spindly-framed, with rounded heads and large, jet-black, oval-shaped eyes.

Ability Score Increase

Your Wisdom score increases by 2 and your Intelligence score increases by 1.

Age

Fraal reach maturity by the time they reach 30 years old and live for up to 400 years.

Alignment

Fraals tend to lean towards a lawful alignment, preferring to live and work in a small commune setting.

Size

Fraals stand between 4 and 5 feet tall and average around 100 pounds. Your size is Medium.

To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 3 feet + 10 inch + your size modifier in inches

Weight in pounds = 85 + (1d4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Mind Over Matter

You know the Message cantrip. When you reach 3rd level, you can cast the Charm Person spell once and need to finish a long rest before you can cast it again with this trait. When you reach 5th level, you can also cast the Suggestion spell.

Fraal Weapon Training

You have proficiency with the glaive, halberd, lance and pike.

Damage Resistance

You have damage resistance to psychic damage.

Languages

You can speak, read, and write Common and your own language, "Fraal".

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