Homebrew Lizardfolk/Yuan-Ti Hybrid Species Details
You are a hybrid between the Lizardfolk and Yuan-Ti races, inheritting some characteristics of both. Although you lack the strong jaws of the Lizardfolk and the resistance to magic and the full resistance to poison of a Yuan-Ti, you make up for it with a combination of skills that makes you a very capable hunter that can easily adapt to many different environments. Whether you are swimming in the rushing waters of the river or climbing the the towering trees of the forest, you are fairly capable of getting the drop on unsuspecting targets.
Lizardfolk/Yuan-Ti Hybrid Traits
Your Lizardfolk/Yuan-Ti Hybrid has the following traits.Ability Score Increase.
Your Constitution Score, Charisma Score, and Dexterity Score all increase by 1.
Age
Lizardfolk/Yuan-Ti Hybrids reach maturity around age 14 and rarely live longer than 60 years.
Size
You are a small bit bulkier than most humans, but have all the flexibility of a snake. Your size is medium.
Speed
Your base walking speed is 30 feet. You have a swimming speed and climbing speed of 20 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hold Breath
You can hold your breath for up to 15 minutes at a time.
Natural Armor
You have smooth and resilient, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Hunter's Lore
You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
Innate Spellcasting
You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only reptiles and amphibians with it. You are constantly under the effects of the speak with animals spell, but unless you somehow cast the spell via a source other than this trait, it only works for you when speaking with reptiles and amphibians.
Poison Resistance
You have resistance to poison damage and advantage on savings throws against be posioned or succoming to the effects of poisons.
Languages
You can speak, read, and write Common, Abyssal and Draconic.
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