Homebrew Lycanthrope (werewolf) Species Details
The werewolf is a mythological animal and the subject of many stories throughout the world—and more than a few nightmares. Werewolves are, according to some legends, people who morph into vicious, powerful wolves. Others are a mutant combination of human and wolf. But all are bloodthirsty beasts who cannot control their lust for killing people and animals. (history)
History - There are many tells and stories in many cultures that tell stories of a werewolf. The most famous tale about werewolves is the tale of Sigmund and Sinfjotli from the Volsunga Saga, a Norse story from the thirteenth century. In there tale Sigmund and Sinfjoti found two wolf pelts that was bounded by a spell, when they were out on a hunt. When they donned these pelts they gained the ability to turn them into a wolf, which included all the abilities of a wolf. However, the pelt can only be taken off once they put them on, every ten days. Sigmud and Sinfjotli put on the pelts and they were turned into wolves, they then began wandering the forest together. They split up however, before they did that they made a promise that they would howl if one another if they encounter seven or men to fight at a time. The son, Sinfjotli, brakes there promise by killing eleven men at a single event. Sigmund gets furious with his son and fatally injures him. A raven, a messenger of the god Odin, hands a healing leaf and Sigmund used that leaf to heal his son. After Sigmud heals his son, then the two take off the pelts and then burn them till they are nothing but ash. Freeing them selves from the cure of lycanthropy.
Lycanthrope (werewolf) Traits
Lycanthrope TraitsWolf-vision
Wolf-vision - Because of your new ability, have superior vision of a wolf. Which means that in dark and dim conditions, you can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, and you only see in shades of gray. However, in human form you can only see 60ft instead of 120ft.
Ability Score Increase
Each of you scores increase by what ever race you chose. For example, if you chose human it increases by scores that increase from that. However, no mater what race you chose increase the strength by 2.
Keen Senses
You have advantages on Perception Checks because your wolf senses heighten your smell and herein.
Languages
You can speak, read, and write common and two other languages.
Shapechanger
As a bonus action you can transform yourself and take your second form. You transform can transform into a wolf and take all his capacity but you keep all your abilities score, all your skill. All your gears disappears but it is not lost. You gain the natural armor of your animal lycanthropy and change your AC considering that you don't have armor anymore. Your speed is the speed of the animal and your your naturals attacks are the one of the animal. Your life point are the same for your 2 form. You can revert as a bonus action whenever you want.
Werewolf Origin
This is how you have gotten you powers. There are three options they are Born with it, cursed, or magical Item. All wolfs, no matter what path you chose, always has the following abilities.
Shape change - listed above
Claws - You nails are your weapons' and they are you primary chose in close corners. They Each deal a 1d8, one for each hand. However, if you attack with another weapon that is one handed such as a short sword or a club. You can use the other hand a bonus attack. If you use both hands they deal 2d8 and can still be used as a melee attack. The damage increases at levels 3, 5, 7, 9, 11, 13, 15, 17, 19, each by a die. (2d8 3d8 an so forth for each hand)
Bite - Your fangs are your ally. Your teeth are as sharp as daggers and because of this they deal 1d10. However, when you bite a victim, they have to succeed on pass 15 con check plus your modifier. If they do not succeed they will turn into a Lycanthrope. Since you will be the alfa, you will gain command over them. And if they revolt against you they have to role a 20 wisdom check in order to go against your command and gain free will. And they can only do this once per day.
Howl - Your voice is like thunder and this causes you enemies to be disoriented. They will be dazed and prone for one turn, and the daze will last till the next turn. It they do not succeed they take 1d4 of dazing damage till its gone. (once every other persons turn. Takes it, skips, takes it, skips and so forth).
Born with it - Your parents are both what you are, a werewolf. And you the same. Your are born with this gift and that makes you different then other Lycanthrope. You have the same basic abilities as the others but more. You have the ability to change into a werewolf at will, as a bonus action, night, day, any time any where.
A Curse!!! - You were bitten by another Lycanthrope or maybe you had a spell put on you. How you got this curse is up to you. You have the same abilities up above such as claws, howl, and bite. However, you do not have the exact same abilities as a Lycanthrope born with the powers. You can only change into your form at a full moon and only after a great while. For example, if you do not change into a wolf for a couple of days you can do it to night. But you can only change at night and the sunlight will hurt you. (2d12 for every minute you are exposed to it).
A magical Item - You have the same abilities as up above. However, your power comes from a magical item. You can dawn the item but it can only be taken off every tens days. And that is the only way you can become a werewolf.
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