Homebrew Gnorf (Half Gnome, Half Dwarf) Species Details

Born of a Gnome and a Dwarf, most people aren't entirely sure what you are, besides small of course. You carry the pragmatism of the stout folk mixed with the idealism of the gnomes, at once hardier and craftier than either of your parents, but not both. You are a link between your peoples; time will tell what you will make of your gifts.

*Half Hill Dwarf, half Rock Gnome

Gnorf (Half Gnome, Half Dwarf) Traits

You gain traits befitting both sides of your heritage

Dwarven Resilience

You might have less dwarven blood, but your liver is still pumping away any intoxication you might encounter. You have advantage on saving throws against poison, and you have resistance against poison damage.

Cunning Versatility

You may not have received the weapons training, due to your perceived frailty and size, but your inclination towards knowledge has all but ensured you know about stone-working and artifacts.  Statistically, it's how your parents met. Whenever you make an Intelligence (History) check related to the origin of stonework, magic items, alchemical objects, or technological devices, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: mason’s tools or tinker's tools.

Half-Dwarven Resilience

Your hit point maximum increases by 1 when you reach level 2, and it increases by 1 every two subsequent levels.

Half-Gnome Cunning

You have advantage on all Intelligence and Wisdom saving throws against magic.

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