Homebrew Coal Dwarf Species Details
Coal dwarves serve and worship Hel. They are one of the poorest clans in Treimh, and get a lot of judgement for their choice of diety worship. Their symbol is a dragon.
The clan surname for all coal dwarves is Helgual.
They reside primarily in Shevak, almost completely beneath the ground at all times, mining deep under the earth.
Coal dwarves usually have black hair, black eyes and pale skin. Some have duregar heritage.
Coal Dwarf Traits
Your dwarf character has an assortment of inborn abilities, part and parcel of dwarven nature.Age
Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment
Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size
Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).
Dwarven Combat Training
You have proficiency with hammers, picks and maces.
Tool Proficiency
You gain proficiency with masons tools
Tunnelcunning
Whenever you make a wisdom (survival) check about navigating your way underground, you are considered proficient in the survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages
You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Hel's power
Once per long rest, you can communicate with nearby spirits. You can ask one question with a yes or no answer.
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