Homebrew Arachne Species Details

Physical Description

Arachnes are half-humanoid spider hybrids, with their lower body resembling that of a large eight-legged spider, belonging to their Arachne parent, and the upper body resembling their non-Arachne parent, whether they be human, elf, dwarf, orc, or another. Arachnes stand on at roughly 7 feet tall on average. Their spider’s half retains the attributes of the species of spider they belong to. Commonly found Arachne sub-species include wolf spiders, jumping spiders, and widow spiders. Arachnes are much more likely to be female at birth, giving the impression that all Arachne are female when in reality male Arachne are simply much rarer.

Society

Most Arachnes are solitary by nature and prefer living on their own, whether on the fringes of the city or the depths of the wilderness. Most Arachnes are seen with fear and disgust and have become accustomed to hostile met by strangers and travelers, developing a darker, more cynical world view. On a rare occasion, an Arachne will be met with hospitality and will live with other races in small villages serving as wilderness guides, weavers, builders, and alchemists.

Arachne Names

Arachnes claim a wide variety of names, usually pertaining to the non-Arachne parent they belonged to, while the pure-bred Arachne usually refer to each other in their arachnid tongue, comprised of soft clicks and chirps, with no actual meaning in Common. Pure-bred Arachnes are thus usually given nicknames by the other races in common.

Arachne Traits

Arachne Traits

Ability Score Increase (CON) (Int)

 

Your Constitution score increases by 2, and your Intelligence score increases by 1.

Arachne Lore

You gain proficiency in one skill of your choice, from: Acrobatics, Intimidation, Perception, Stealth, or Survival

Fangs

As an attack action, an Arachne may bite a restrained creature with their fangs. Dealing 1d4 piercing damage and the creature must then make a Constitution saving throw (DC = 8 + proficiency ), becoming poisoned for 1d4 +1 round (scales at higher levels to 2d4 at level 5, )

Note: The DM rolls the poison D4 in secret.

Monstrous Nature

 

 

Your creature type is considered to be both humanoid and monstrosity. this means you are considered a monster as well as being humanoid meaning normal races will perceive you as a monstrosity and run from you if not try to kill you. worlds events can even harm, negate, or advantage you, for example, the dm calls an event that all humanoids gain minus 2 strength and monsters gain plus 2 strength till the end of the event you gain noting because your humanoid and monster side are contrasting one another 

Spider Walk

 

You have a climb speed equal to your walking speed. You can climb surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, you ignore movement restrictions caused by webbing.

Webbing

 

You can produce webbing from your spinneret glands a number of times equal to your CON modifier. The duration of the webs are indefinite but can be destroyed by normal means. A web has an AC of 15 and HP30 for each 10ft area of webbing and is vulnerable to fire damage. You regain the ability to make webbing after a short rest once you have exhausted your supply.

Web Sense

 

While in contact with a web made by her, the Arachne knows the exact location of any other creatures in contact with the same web.

Natural Armour

 

While not wearing armor, the Arachne's AC calculation is 10 + DEX modifier.

Languages

 

You know how to speak, read and write Common, and Undercommon.

Broad back

A medium or smaller creature can ride on your abdomen if you allow it. in such a situation you continue to act independently not as a controlled mount. unfortunately, you also cut you movent in half if it's a medium creature or by 10 if it's a small creature because you're not used to carrying large loads 

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