Homebrew Timelord Species Details
The Time Lords are the inhabitants of the planet Gallifrey, who are most famous for the creation and attempted monopolisation of time travel technology. They created and upheld the Laws of Time, choosing to be observers and intervening only when they deemed it necessary. Time Lords are sensitive to timelines, being able to see "all that is, all that was, all that ever could be, what must not be". They have an instinctive urge to stay away from events that would always happen, most of them choosing to stay away from the events. They are falsely accused of being immortal, where in there immortal appearance comes from there ability to regenerate.
The ancient Time Lords were known to take part in battles and conflicts, often helping to hunt species known to be dangerous. One of the last of these was a war against the Great Vampires, which was so long and bloody that they turned against violence in genera For at least part of their history, the Time Lords adhered to a strict policy of non-interference. Despite their attempts to keep up an appearance of being uninterested in the affairs of others, they still sent discreet missions where other Time Lords would act on their behalf. On one occasion, the Fourth Doctor was instructed to intercept the creation of the Dalek race, a step which eventually led to a war between the two species.
Timelord Traits
Regeneration, Simple telepathy, Racial Appearance.Racial Appearance
The appearance of the Time Lord grants them the ability to adopt a feature from the race of their appearance. This ability is reset after a characters death. You can change the racial trait upon your regeneration.
Age
Time Lords live on average 400 years per regeneration, letting a Time Lord live on average 5,200 years.
Size
Timelords vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Languages
You can speak, read, and write Gallifreyian, Common and two extra language of your choice. Timelords typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Alignment
Time Lords fall under the Lawful or neutral guise, upholding the laws of time and space that they made.
Simple Telepathy
You have the ability to communicate telepathically with creatures so long as they can speak the same language. You can cast message as a cantrip equal to your Constitution modifier (minimum of 1).
Ability Score Increase
One ability score of your choice increases by 2. In addition, your Constitution increases by 1.
Regeneration
When your hit points reach zero and you fail three death saving, your body glows and time energy bursts outwards from you. All creatures within 2d10 feet of you take 3d6 radiant damage. While regenerating you must roll 1d100 with DC90 to see whether you choose your appearance, if failed the DM will roll on the reincarnation table to determine your appearance. You gain one racial benefit of that race, and the appearance of that species. Finally the DM will roll a d4 to determine the gender of your character. A Time Lord can only regenerate a maximum of 12 times, thus living a total of 13 lives. When starting a campaign as a Time Lord roll 1d12 to see how many regenerations have already happened. (Or if your DM allows it, choose how many regeneration your Character has lived through.)
Gender Table:
1)Male anatomy with a male appearance
2)Female anatomy with a male appearance
3)Male anatomy with a female appearance
4)Female anatomy with a female appearance
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