Homebrew Ent Species Details
Ents are ancient creatures that take on the forms of trees as they hibernate. Their skin is made of a thick wood, but ancient magic courses through their veins. Because of this magic, many dark wizards and sorcerers seek to extract all of the magic from whatever Ents they can find. Ents are gentle creatures and tend to stay to themselves most of the time. They have an urge to protect small things, like children or those they that deem children, and will do so at the cost of their own life. Though slow to anger, Ents are a terrifying force when on a rampage. They will call for other Ents, who will share in their fury. They have been know to topple towers and tear down castle walls while enraged. When the Ents march, it can be certain that doom awaits whomever they are marching toward.
Living Shrubbery
Ents are rather large, towering between 6 and 30 feet tall it is hard for them to go unnoticed. Even more so, Ents are very different from one another. Some ents look more humanoid while others can look almost animalistic. With branches growing out of them at weird angles and leaves littering their form most Ents are accepted with distaste if they are accepted at all.
Ents also can rest though they do not entirely fall asleep. Since falling asleep could mean that they don't wake up for several hundred years they never truly fall asleep, but they still get the benefit of long rests and short rests.
Born in the Wild
Ents are very knowledgeable about the forest and know how to survive in it. As a guide Ents are great, as companions... not so much. Their ancient lives and almost extinct race make them feel very isolated and alone. They can be hostile even toward friends and can be temperamental. I suggest fleshing out this aspect in roleplaying this race.
Ageless
No race has ever outlived the mighty Ents. So ancient they are said to have watched the gods make the world, Ents are surprisingly uneducated about the world. Hibernating longer than most races have been around, these creatures are rare and strong. However, they are a dying breed as civilization keeps destroying ents as they sleep. The ones who have awoken feel for their kin and hope to save them.
Ent Names
Ent names are super long and impossible to pronounce with the current tongues so most Ents end up making up names to be called. Though ents follow a pretty specific pattern when it comes to this. Ents use their subrace as the first part of their name and some other word as the second. Names like Pinewalker, Oakarm, and Birchleaf are prime examples of common Ent names.
Ent Traits
Ents may be ancient, but they are also strong and unyielding.Ability Score Increase
Your Constitution score increases by 4.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Slow
Though Ents are huge, they are slow-moving and seem to talk almost as if they were in slow motion
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Goddess Touch
With the magic energies surging through them, Apple Ents are normally awakened by the touch of a Natural Goddess, very rarely awaking on their own. The Goddess Touch gives the control of the wild magic of nature and they became natural Druids.
Size Change
Thanks to the Goddess Touch, Ents are capable of changing their size from average human height to colossal heights (65ft+). It is very tiring on them to remain at Colossal heights for too long on their own as their Heart-root cannot take the strain. If they have an item in their possession that is filled with Natural Energies, then the form can be sustained for longer periods of time with no ill effects on their Heart-root. Only capable of performing Size Change once a day and after a long rest. Colossal Size can be maintained for only 5 minutes until the encounter has ended, the player is incapacitated, or the player chooses to deactivate it. Smaller Sizes, from 6ft-30ft, can be maintained indefinitely, but may only be changed once a day after a long rest.
Forest Watches
Using the powers of the forest you are able to extend your senses beyond what normal people would be able to. Your Perception and Insight checks gain an advantage if there is vegetation within 5 feet.
Shrength of The Forest
You may use this as an action twice before a long rest. Your fists are dangerous bludgeoning weapons. You are proficient in using unarmed strikes and unarmed strikes become (1d8 + strength modifier) bludgeoning damage, and you can attack with the other hand for a Bonus action.
Cage of Roots
You can command roots to imprison an enemy or shield another character, increasing their AC by 3, within 5 ft of you from an attack. The Cage will automatically break after 3 hits and will break instantly if set on fire. You may do this once per short rest.
Proficiencies
Ents have proficiencies in Nature, Animal Handling, and the Mace.
Languages
Ents can speak Common, Sylvan, Elvish and Primordial
Burn in Fire
Being made primarily from wood, Ent's have a vulnerability to fire damage.
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