Homebrew Dragonborn Clockwork Species Details
Clockwork
Some clockworks are built as one of many, others are works of art, and some are rickety one of a kind machines but all are built with a soul or souls of some type in them but is buried in the machine so they can serve their creator. Why were you created? By whom? Does your purpose still drive you, or are you seeking a new purpose? Who's soul or souls is buried underneath all this metal?
Physical Description
You are a clockwork representation of a given race. Your shape and size are obviously of that race, but you are double the weight. Clockwork rarely share the same hair, skin, or eye color as the race they are modeled after. You are obviously built entirely out of mechanical parts.
History
Through ages past, clockwork have been made either for work or war. Those that survive share a few things in common; they usually outlive their creators, they are most often made from metal, and they are normally given as much consideration as one would an interesting rock near the road.
Aside from these, they have no traditions and only incidental similarities from one to the next.
Society
Normally built for the use of someone else, clockworks are generally seen as property instead of people. As such they are fringe members of the societies in which they live; they don't have any society of their own.
Dragonborn Clockwork Traits
Darkvision, Heart of Steel, Made to Mend, Inner Gears, Landlubber, Made of metal, Old Joints and ticking, Maker's MarkAbility Score Increase
Your Constitution score increases by 1.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Heart of Steel
Your creature type is construct instead of humanoid. You don't eat, drink, breathe or sleep, but need to use at least 4 hours tightening bolts and oiling joints and winding your self up to gain the benefits of a long rest and you need to spend one hour of doing this to gain the benefits of a short rest.
Made to Mend
When a creature casts the mending cantrip on you, you instead become stable if you are dying
Inner Gear
You are immune to poison damage, the poisoned condition and diseases.
Landlubber
You sink when in water and have a swim speed of 0 unless your subrace grants you one otherwise.
Landlubber
You sink when in water and have a swim speed of 0 unless your subrace grants you one otherwise.
Made of Metal
You have vulnerability to lightning and Acid damage
Made of Metal
You have vulnerability to lightning and Acid damage
Old Joints and ticking
You have disadvantage on Dexterity (Stealth) checks to move silently
Makers mark
Each clockwork is usually built with a specific purpose in mind. Choose two modifications from the following list: