Homebrew cursed Species Details
an animal that was cursed. a body part was replaced with other animals. under a certain condition that you decide, is how the curse will grow (stress, happiness, anger ext). this will cause wild magic. when a cursed cast a spell you must roll 2d20. your curse starts a 5%. so you would have to roll higher than a five. if you fail there will be a sheet in the traits section that you must roll to what spell you actually cast the spell. the last thing is that once you curse gets to 80% your alignment changes to the opposite (chaotic evil to lawful good for example). there also enlighted by the other body part. the curse also starts to change your appearance. so if you started as a monkey with a crocodile hand then you would end up like a crocodile
cursed Traits
curse: read traits to learn about thiscurse
the curse has a percent. it starts at 5. so when you cast magic you have to after you roll to see if it works, you must roll 2 d20. if the numbers together are higher than the percent than the curse percent, then its regular magic. if it is lower than roll another d20 it goes wild, depending on what you get is what happens (sheet at the bottom of this). how does the curse grow? under a certain emotion. so you must choose an emotion that grows your curse (happiness stress anger sadness jealousy fear lust), only in true moments of that one and only emotion. every time you're in that true emotion add 10% to the curse. when your curse reaches 80% you change to the opposite alignment (chaotic evil to lawful good). Also, anything you touch with that cursed body part will also be cursed with one of these happening on their next attack even if it isn't magical, but, if they perform a will save of 10 it does nothing.
wild magic sheet "
1 snakes fly out of your spell
2 food falls from the sky
3 frozen in time for a turn
4 cant walk
5 cast fireball
6 quarterstaff is given to the enemy
7 nothing
8 summons a dire bear
9 pushes you into the closest wall
10 roll again
11 thunderbolt
12 summon owlbear
13 nothing
14 -1 for your next roll
15 nothing
16 roll again
17 10 ft acid circle around you
18 the actually spell is produced
19 700ft radius no magic zone
20 curse grows by 5%
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