Homebrew Corrupted Cultist Species Details

Corrupted Cultists are cultists who's belief is so zealous that they allow such evil forces to corrupt their souls and bodies. In the cult The Children of the Nine Hells, corrupted cultists seek greater power and therfore allow demons and devils to possess them. These demons and devils can vary, turning the dark follower into a strange mixed race. They don't possess all the abilities of the force that infects them but are more powerful than a standard mortal. There are sideffects however. They include insanity, loss of desire to eat, drink, sleep, or do other standard mortal upkeep, voices, physical changes such as darkened skin, horns, claws, and spiks, and the desire to commit unholy acts. The decision to allow possession is a big decision as some cults will actually banish or kill corrupted members due to insanity. If a corrupted cultist is able to maintain a certain level of sanity and humanity, they may be promoted within the cult, allowing them to rise to greater powers. Some cults induce possession upon members or heretics as punishments or initiation rites. The cult The Servants of the Sun require possession by the demonic spirit Solis Polaris, a firey demon. Members who are able to control the corruption are allowed into the cult. Many soceities and civiliaztions will instantly kill anyone they belive to be possessed, most notably people of Shihon and Blackwater Harbor. The infamous demon pirate Styx the Ferryman has made a crew of demons and corrupted cultists, serving The Children of the Nine Hells as a Hellish Enforcer. Some Demonic Monks allow possession upon them after training and meditating for years. Monks who are properly prepared can control the demon within them with precision and therefore become extremley powerful and wise.

Corrupted Cultist Traits

Corrupted Cultists possess slightly weaker powers of the force that possesses them but also have a disadvatage on saving throws and charisma

Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

Age

Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.

Alignment

Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.

Size

Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Menacing

You gain proficiency in the Intimidation skill.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Languages

You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.

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