Homebrew Faolan Species Details

Faolan are the wolfkin of the tundra, forests, and mountains. The typical faolan stands 6 to 7 1/2 feet tall and is covered in fur and has all of the physical canine features of a wolf with a humanoid stature. Fur colors and patterns range within the natural appearance of wolves. They are excellent woodsmen and are known as the best hunters and trackers that money can buy. However, most faolan make their living from the land itself or bring the fruits of forest living to the more populous races as merchants.

Most faolan are associated with a family group or noble house called a kindred. Each kindred is lead by a chief individual or couple called the Alpha. Most members of a kindred live together in a village of well-crafted wood and stone cabins and longhouses. A kindred will commonly ally themselves with other kindreds into a larger consortium called a pact for the sake of protection, trade, and and preserving bloodlines. The pact is ruled by the alphas from each kindred.

Faolan Traits

Your Faolan character has the following racial traits.

Ability Score Increase

Your Wisdom score increases by 2, and your Strength score increases by 1.

Age

Faolan reach maturity by age 10 and live as long as humans.

Alignment

Faolan are a people of the wood and stream. They see themselves as members of the forests they inhabit. They are typically Neutral Good.

Size

Faolan are between 6 and 7 1/2 feet tall and weigh between 200 and 300 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Wolf's Bite

You have a bite attack as a natural weapon. When you hit with this bite attack, you deal piercing damage equal to 1d6 + your Strength modifier. This counts as a weapon attack that you are proficient with.

Keen Hearing and Smell

You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

You and your allies gain a +2 bonus to melee attack rolls against any creature if you and at least one ally are with 5 feet of that creature and not incapacitated. This bonus does not stack with the optional flanking rule.

Natural Woodsman

You are naturally adapted to cold climates and you have advantage on Wisdom (Survival) checks to forage for food and water. Both are described in chapter 5 of the Dungeon Master’s Guide.

Bloodhunt

When you hit a creature you can see with an attack, you deal one additional die of the attack's damage type if that creature is at full health.
Additionally, you may spend your action studying a creature within 30 feet that you can see and smell and that has a physical form. You learn how much damage that creature has taken.

Languages

You can speak, read, and write Common and Sylvan.

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