Homebrew Layres Species Details
Layres (Lay- rees) were once just the average bulb plants that became sentient through magic long ago by a wizard, who enjoyed experimenting on plants while developing new applications of magic. As time went on, these plants changed, slowly becoming a race of plant people, with bodies of vine and heads of onion, garlic, shallots, spring onions, scallions, or leaks, with small beady eyes; communicating through Telepathy granted to them by the magic that made them sentient.
Most Layres live in Forests or glades, near where other races live, out of an interest in other races. They never live with other races though, and usually avoid living near Goblins and Hobgoblins out of fear of being eaten by them. For some reason goblins enjoy the small bit of flavor Layres' have. Many people think the Layres are good to use in cooking, but they do not taste like the plants they originated from. instead keeping the scents, but lacking any flavor, making them not good for cooking at all.
As a race, the Layres are able to walk like other races thanks to how their vines grew together, however their roots have given them the ability to burrow and climb as well, though slower than they walk, and can jump like most other races can. The Layres do not need to eat but must receive at least 4 hours of sunlight and drink a total of a gallon of water in a day to produce the nutrients and energy needed to survive and breath like a plant would. They do not need to sleep but must take a long rest to recharge spells and ki in which they must meditate in direct sunlight or moonlight. They are also deceptively tough, being much tougher than enemies expect them to be, and after years of being mistaken for normal vegetables they grew thicker more resilient layers on their heads and vines, granting higher AC.
Like most plants, Layres have aversion to fire, they can also cast the Entangle spell, with Wisdom as the spellcasting ability (DC = +*wisdom mod+proficiency)
Layres Traits
Layres speak(telepathically) and read/write Common and can speak to plants, are also immune to charm spells and effects. They are Averse to fire, and tougher than most enemies expectLanguage
Layres are able to telepathically speak common to any creature that is within a 30 foot range, and can speak to plants. they also read and write in common
Burrow, Climb, or walk!
Thanks to the development of their roots, Layres are able to burrow and climb at a speed of 15 and have a walk speed of 30
You cannot Burrow through rock or other similarly solid materials/terrain
Only the sun (and water)
Layres Require 4 hours of sunlight and a half gallon (1.89 liters) of water a day to survive, but do not need food. Having no mouths they absorb the water through their root feet and/or fingers
size
The size of a Layres does not get above 2 and 1/2 feet tall, and no shorter than 1 and 1/2 feet tall
Fire is enemy
Due to a fear of fire, when an Layres is hit with fire damage, they must make a Con save equal to 10 or half the fire damage, whichever is higher. on a failed save they become frightened for 1 minute of the target, and anyone who uses fire based attacks within 30ft. at the end of each of their turns, they can retake the save, ending the effect on a success. this ability only activates once per long rest
Sleepless
Layres do not need to sleep but Meditate on a long rest for at least 4 hours in direct sunlight or moonlight to replenish spent Ki, Spell Slots, and racial ability uses. They must, in addition, do no more than light activity for 4 more hours after that, or will loose the effect of the long rest
Natural entagnlement
Layres can cast entangle, with Spell save dc begin 8+wisdom mod+proficiency
ability score increase
Years of adapting to your environment has granted you more strength and a better constitution to handle potential threats
Deceptive Toughness
Years of adaptation have made you tougher than you look, granting you a permanent bonus to you Armor class
Comments