Homebrew Rhinox Species Details
Rhinox are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes. They combine a burning fury in battle with keen tactics that make them excellent as valuable shock troops.
Horns
Rhinox are barrel-chested humanoids with heads resembling those of Rhino's. Their horn range in size about 1 foot long. They often ornament their horns with metal rings or sheathe them in metal to protect them from damage.
Strength and Zeal
Rhinox are zealous and love battle. They are found among certain Clans, but choose the Legion over the fury of the pack.
Rhinox tend to vent their outrage through violence, but they aren’t generally quick to anger. They are passionate, loving their friends and partners fiercely, and they laugh loud and long at good jokes.
Heroes
Rhinox history describes a small pantheon of heroes who established the Rhinox’ place in the world. Every Rhinox claims to descent from one of these heroes.
It is a Rhinox' life goal to prove himself in combat and claim a place in Rhonix history among the old heroes.
Rhinox Traits
Your Rhinox character has the following racial traits.Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Alignment
Most Rhinox who join the Legion lean toward lawful alignments, while those associated with Clans tend toward chaotic alignments.
Size
Rhinox average over 6 feet in height, and they have stocky builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Horn
Your horn is a natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Goring Rush
Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horn as a bonus action.
Hammering Horn
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.
Imposing Presence
You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.
Languages
You can speak, read, and write Common and Sylvan.
Comments