Homebrew Vernid Species Details
Your people are resiliant and are able to life in any regions, you are a city-dweller, but also a survivalist, you were hated for years, but you want to get past that and try to better the views put upon your race.
Vernidae Kinship
Vernidae, look like smaller framed Dragonborn with fur and a dragonlike tail, your height is about 6feet tall and weighing up to 300 pounds, your fur colors and patterns are mostly given through your kin and your souroundings in which you were born, you have sharp teeth and claws, on heach of your hands are are four fingers and a thumb.
The color and properties of your Blood are also determind through your kin.
Vernidae Clanship and Family
Your people like to life in their communities and often have relatively large Families and Tribes, you are expected to life within the clans hierarchy, and there alre also a lot who prefer to stay in either full isolation to others or just a small group, some even prefer to have other races in their group entirely.
Vernidae Names
They usually take names from their Host Cities, but generally they they have Dragonkin names in their own language, they use Neutral Names for both genders: Haldras, Itriox, Mianoh, Ionix, Endre, Haka, Thoghretaith, Iarzonez
Depending on attributes their Clannames can be chosen on whether the clan or tribe prefers strenght, physique or any other appearence.
Vernid Traits
Your Vernidae Traits can be determined through your upbringing and kinshipSpit Weapon
Because of your Acidglands you are able to produce Acidic Saliva which can hurt anything that is not resistant against Acid, you also can corrode most common metals with it. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw.The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can use it three times and it replenishes on a short rest (includes longer not using it)
Bite
you use your strong jaw and sharp teeth to inflict piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claws
you use your sharp claws to inflict slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., two target or two hits on one target. Hit: 7 (1d8 + 3) slashing damage.
Ability Score Increase
Your Strength score increases by 2, your Constitution score increases by 1, and your Charisma score increases by 1
Age
Young Vernidae are most often a rare sight, because their parants care very much about them, but they reach adulthood at 15 Years of age and some of them manage to life through 150 years of age
Alignment
Vernidae tend to not get too much involved into religion and politics, but they can be said to be of any real alignment
Size
Vernidae are about as tall, but often heavier than humans, standing at about 6 feet tall and being able to weight 300 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet, but you are able to go down on all four and your speed increases to 40 feet, but you are unable to use weapons or tools.
Damage Resistance
You have resistance to the damage by Acid and non-magic diseaeses
Languages
you can speak Vernidae and the language of your Host city (most often common), and you are able to write in elven and draconic scripts, but cant fully understand those
Hypercarnivorous Nature
You need to eat meat very often. If you don't you might feel unwell. You are able to eat any kind of raw meat as well as cooked.
(Player and DM should determine, if they actually use this trait, because it is targeted towards higher level of roleplay)