Homebrew Three Kobolds in a trench-coat Species Details
Three kobold's, wearing a long coat and pretending to be a single creature.
Three Kobolds in a trench-coat Traits
If Kobold's are anything, they're creative. These three have decided that getting by in the room-with-the-blue-roof is easier if everyone is scared of them.Sunlight Sensitivity
All your Wisdom (Perception) checks are made at disadvantage if you, the area, or your target are in direct sunlight (Negated if eyes are shaded by a hood).
Ability Score Increase
Your Strength score increases by 3, and your Intelligence score is decreased by 2.
Age
Ancient Kobolds reach adulthood at age 5 and can live up to 130 years but rarely do so.
Alignment
Ancient Kobolds are fundamentally selfish, making them evil, but their reliance on the strength of their group makes them trend toward law.
Size
Ancient Kobolds are between 3 and 4 feet tall and weigh between 25 and 35 pounds. Your size is Small.
Three kobolds on each others shoulders, stand at around 9 and a half feet tall. Their size is large.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fidgety Hands
Your hands are nimble and quick, allowing for quick movements. Your bare hands are considered to be tinker's tools and thieve's tools, and you have proficiency in both as well as sleight of hand checks.
Pack Tactics
Although there is three kobolds, they work as a seamless team. The bottom kobold controls movement during combat, the middle kobold controls attacks, and the top kobold controls speech, as well as occasional instructions to the other two.
Looming Stature
Once per combat encounter, the three Kobolds may impose an attack disadvantage on any single attack.
Sneaky speaky (swipe the shiny)
As the three kobolds posses three sets of hands, they have a natural affinity for stealing anything that isnt nailed down. It is a simple matter of distracting the mark by talking to them, and keeping the main set of hands well in their sight. Then the extra set can slip out of the trench-coat and pilfer something out of sight.
Languages
You can speak, read, and write Common and Yipyak.
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