Homebrew Gorgon Species Details

Gorgon's dwell in the undercity beneath Ravnica's streets, in the cavernous stonework tunnels of the undercity. They resemble human women, but with a writhing mass of serpentine tendrils for hair, and talons in the place of hands.

The power to kill with a glance means that gorgons are greatly feared by the most part of Ravnica's society. All the better for both parties that Gorgons live in the undercity - Gorgons enjoying the peace and quiet of a solitary life in the darkness, or joining the Golgari Swarm, where their powers grant them a position of respect and privilege.

Gorgon Traits

Your Gorgon character has the following racial traits.

Ability Score Increase

Your Dexterity score increases by 1 and your Wisdom score increases by 1.

Petrifying Gaze

As an action, you may attempt to turn a creature to stone. One creature within 60 feet of you which can see your eyes and currently has fewer hit points than your level multiplied by 12 must make a constitution saving throw. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. On a failed save, the target begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic. Once you use this trait, you can't use it again until you finish a long rest.

Age

Gorgons can live considerably longer than many other races, some being known to live several centuries or longer.

Alignment

Some Gorgons are neutral, however the majority are evil, with no strong leaning to either lawful or chaotic.

Darkvision

Gorgons are one of the species most commonly found in the undercity, and have eyesight developed for the underground conditions. You can see in dim light within 60ft of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Claws

You can use your claws to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4+ your Strength modifier instead of bludgeoning damage normal for an unarmed strike.

Languages

You can speak, read and write Common and Elvish

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