Homebrew Arachnoid Species Details
Arachnoids appear to be a spider-like humans with minimal acutal gameplay advantages and mostly possess roleplay features.
Arachnoids have great jumping ability to the point that it almost made the onlookers believed they were flying. Arachnoids also have a high level of resistance or nullifying ability against paralysis. (Paralysis immunity) However, as they are insects, Arachnoids can be effectively damaged by fire or necrotic spells. (Fire & necrotic damages do an extra 1d6 damage) (Every 4th level, damage is increased by 1d6
As insects, Arachnoids can naturally communicate with other insects by emitting an odd clicking sound.
Arachnoid Traits
Racial utilityBack legs
Arachnoids have spider-like back legs that can be used to traverse through rough terrain with ease. (Ignores "Rough terrain" penalties on a DEX 13 or higher roll)
Evolving insector
Every 4th level allows the Arachnoid to gain an evolution, this being a slight buff to the race.
At 4th level, gain the spell "Web" which is treated as a cantrip spell and can be used as a bonus action.
At 8th level, gain the ability to infect a living creature with below half HP with insectic larva. After 3 rounds or when the infected host has died, the larva grows into a spider minion, with 10 AC, 30 HP and deals 2d10 slash damage. (Infecting a host ignores AC and deals 1d20 true-damage) (The spider minion cannot be healed with potions, skills or spells)
At 12th level, gain the option to become a "living hive" for an insect swarm, this swarm is treated as controllable unit that has 18 AC and deals 12d6 damage and remains on the field for 2 turn. Can be used once per 2 long rests
At 16th level, gain the ability to violently consume a fallen enemy to regain 2 4th level or below spell slots. Can be used twice per long rest.
At 20th level, You can infect 2 hosts with insectic larva. Your Swarm gains +2 AC. You can use the consumption ability four times until a long rest is needed and regains 3 5th level or below spell slots.