Homebrew Anthro Dragon Species Details

 

"A mad wizard once tried to make an übermensch by breeding different races and types of dragon children, until they were every type and race at the same time. This, however, failed, as the different alignments within them drove them to suicide." - The elder dragon child

 

Physical Description

A dragonborn dragon child is the child of a dragon father and a dragonborn mother or a child of two other dragon children. This is the main difference between a Dragonborn Dragon child and an Anthro dragon, as an anthro dragon has a dragon child father and dragon mother. Although, they are both called anthro dragons. A dragon child looks like a mix between his dragon father and humanoid mother. They have the same humanoid build and looks as their mother. They, however, also have a tail (+- 4 feet) and a pair of claws. Additionally, they have scales in the color of their dragon parent, which mix along with the scales of their mother, strengthening them. Some anthro dragons also have large, leathery, dragon wings. They also have dragon eyes, using their horizontal and vertical slits to have some of the best vision of all humanoids. Some may even grow a pair of small horns.

Some like eating the food a normal Dragon eats, but most prefer the food of their humanoid nature.

Dragon children of two other dragon children are a mix of the two types most of the time. They can be vulnerable to mood swings, as they may have two clashing alignments. The ones that do survive this heritage, however, are gorgeous. Only anthro dragons may survive more than two types of elemental power in them, turning them into prismatic (anthro) dragons.

Dragon Flaws

Every type of dragon has its own specific flaw(s), which you inherited.

Dragon Flaw
Black I love to make my enemies suffer before I kill them. Causing pain is a sheer joy.
Blue I’m very vain and will react with rage to any insinuation that I’m weak or inferior.
Brass I will serve anyone that is willing to pay well, even if it’s an evil being.
Bronze I will make sure everyone governs the law and nobody will stop me!
Copper My jokes are the best, so you should laugh with every joke I tell. If you don’t, you may be in for a bad time.
Gold I will do anything for the greater goods, but those are, most of the time, not the needs of the “lesser creatures”. You could probably say I’m arrogant.
Green I lie as easy as others speak and prefer to achieve my goals through guile and double-dealing.
Red I will never forgive even the smallest things. Even if you “only” insulted me, there will be consequences.
Silver Honor means everything and I will never break my word, even if this places me in opposition against creatures of my own alignment.
White I’m remarkably bestial and rely more on instinct then intellect.

History

Dragon children have existed for as long as there are humanoids. One of a dragon’s strongest instincts is to mate with another dragon. If they can’t find one, however, they may conceive a humanoid, Bribing them for promises of riches or protection, or sometimes those how are foolish enough to want to be a dragon mother.

Anthro dragons are the only dragon child race that not only survive more than a year, But has the same amount of metallic as chromatic ones because dragonborn are immune to the disastrous effects of dragon sperm. When the incubation period starts, the womb of the mother will start accommodating for this egg (following the incubation rules of the Draconomicon). The total incubation time is 300 days (+- 10 months). The egg will only be laid in the last month of the incubation. This incubation takes up so much power, that almost all non-draconic mothers die when the egg gets laid.

Society

Most dragon children live in one of two societies:

A large number of dragon children live in villages around a chromatic dragon lair. These villages were first those of dragonborn or other humanoids, until a dragon needed to extinguish its great lust by conceiving all female humanoids in the town. These villages start to flourish once the dragon dies, as the dragon children share the loot of the dragon alongside each other. Some use it to study magic, while others start making delicate armor pieces. Other races also start coming to this concentration of craftsmanship. This often ends with this once small village turning into a metropolitan city, with the eldest of dragon children as ruler.

The rest of these dragon children grow up in “normal” villages, alongside “normal” humanoids. They are mostly frowned upon but can get paid well to send messages between faraway places, as they fly faster and are a safer bet than birds.

Naturally Charming

Most Anthro Dragons have the ability to be naturally seductive to creatures of there choice, Using this trait They get a +3 to any roll to seduce a creature of there choice.
Most Anthro dragons can not produce offspring but those who can will produce more anthro dragons

Anthro Dragon Names

Most anthro dragons use dragon or dragonborn names. 


 

Anthro Dragon Traits

Your draconic heritage manifests in a variety of traits you share with other dragonkin

Darkvision

 Having the eyes of your dragon father, you don't get hampered by darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 2.

Age

Anthro dragons grow twice as slow as normal dragonborn. They walk a day after hatching, attain the size and development of a 10-year-old human child by the age of 6, and reach adulthood by 30. They live to be around 190.

Anthro dragons follow the same rules for being berthed and hatching from an egg as seen in:  Draconomicon, The Book of Dragons  This is an official source for D&D 3e

 

Egg size

Length*  

Weight

Hardness / Hit points

Break DC

Tiny

1 ft.

1   lb.

8/10

12

Small

2 ft.

8   lb.

10/15

13

Medium

5 ft.

70 lb.

10/20

17

*A dragon egg has a maximum diameter equal to about 1/2 its length.

 

Color

Ready to Lay

Total Incubation

Size

Black

120 days

480 days

tiny

Blue

150 days

600 days

small

Brass

120 days

480 days

tiny

Bronze

150 days

600 days

small

Copper

135 days

540 days

tiny

Gold

180 days

720 days

medium

Green

120 days

480 days

small

Red

155 days

650 days

medium

Silver

170 days

710 days

medium

White

white

420 days

tiny

 

 

Alignment

 Dragonkin tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonkin are good, but those who side with evil can be terrible villains.

Size

Anthro Dragons are mostly taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Dragon

The concentration of draconic blood within you strengthens your scales. Your creature type is considered to be both dragon and humanoid. While you are unarmored, your Armor Class equals 12 + your Constitution modifier. 

Mutations-Wings

Some Anthro dragons can have leathery wings that can be used to fly.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

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