Homebrew Mantid Species Details
According to the ancient scriptures, the Mantids were created by the Archfey Akarok and Camellia - a joining of their alien powers into one pure race, neither weighted to chaos like Akarok's spiders and Drow or like Camellia's Elves, Unicorns and Eladrin. Instead, the Mantids were a fusion; when the Great Calamity occurred, Akarok and Camellia foresaw their destruction if they remained independant.
Mantid Traits
Mantid traitsAbility Score Change
Your Wisdon score increases by 2, your Charisma score increases by 1 and your Strength score decreases by 2
Sensate
With the blessing of Camelia upon you, You posses innate extraordinary psionic powers. You know the Message cantrip, except you send the message telepathically and it cannot be blocked. When you reach third level you can cast the Detect Thoughts spell once per day. At 5th level you can also cast the Calm Emotions spell once per day. Your spellcasting ability modifier for these spells is Wisdom.
Scythe Blades
You posses two additional scythe-like hands. You have advantage on checks made to climb and when you fall off a ledge you can spend your reaction to make an Athletics (climb) check to cling on.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep
Restless
Mantids don't need to sleep. Instead, they can perform light activity for 4 hours a day. After this light activity, you can gain the same benefit a human does from 8 hours of sleep.
Languages
You can speak, read and write common
Division of Gender
The divide between a male and a female Mantid is great - with the males being larger and tougher and the females having enhanced psionic powers as well as a heightened intelligence. Choose one of the following depending on your gender.
Subrace
The Mantids are also divided by bloodlines. While most are of blood eddied with Elf or Human, there yet remain the Pure Mantids, The Chosen and the Akarok's favoured. If your Dungeon Master allows you to, select a sub-race after the genders below. The Chosen gain all the benefits of Pure Mantids in addition to their traits
Age
A Mantid reaches aduthood at the age of 10 when their parents leave them to fend for themselves. The Mantid live long lives, shedding their carapace every 6 years and living up to about 750 years
Alignment
Most Mantids are neutral, tending towards good. They endeavour to gain worthy friends, fervently defending them should they come under threat. Left to develop at a young age, the Mantid value the ties of friendship more than that of family. As is natural with fey, they revere the natural balance, preferring to subdue as opposed to kill. They prefer to live private lives, usually with a small group of companions and friends
Size
Mantid females grow to between 5 and 6 1/2 feet tall and weigh about 160 pounds. Mantid males grow to between 6 and 7 feet tall and weigh about 200 pounds. Your size is medium
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to the dark caves. you can have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey
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