Homebrew Orochi (Snakefolk) 2.0 Species Details
Among the Yuan-Ti, there were several human sympathizers who despised how their people treated humans. These sympathizers abandoned their homes and built a new community dedicated to stopping the Yuan-Ti from abducting anymore humans. After several years of rescuing the human abductees some of the humans began moving into the sympathizer's village. A few decades later the Orochi are now a prominent species in the area, not even remotely resembling the Yuan-Ti.
Orochi stand between 5' and 7' tall. They stand on 2 legs and are capable of having 2 or 4 arms. They have prehensile tails. They are fully covered in black scales with 1 other color making a digital looking, 8-bit, pattern. This can be any color, mostly vibrant and beautiful colors. Their eyes can be yellow, orange, or red.
Orochi villages are very structured. They are sanctioned off by professions, opting to teach their young specific skills as opposed to a general learning facility for all the hatchlings. Each section has a guild in the center of it with elected guild leaders of each profession making decisions for and leading their section as a whole. These leaders are referred to as The Elders, or (Profession) Elder when only referring to one of them.
Orochi Rangers, Fighters, Barbarians, and Rogues will either be hunting to feed the entire village or will be defending the village at designated posts. Orochi spellslingers will be tending to the villagers and preparing the food after each hunt. They are also always at the ready to defend the village from intruders.
Orochi (Snakefolk) 2.0 Traits
All Orochi are naturally dextrous while each individual Orochi specializes in a particular attribute.Ability Score Increases
Your Dexterity increases by 2 and you can choose any other attribute to increase by 1.
Age
Orochi reach maturity at around 17 years of age and live to be about 100 years old.
Alignment
Taking after the free spirited nature of their human ancestry, Orochi can and do fall anywhere on the alignment table.
Size
Orochi stand between 5' and 7' tall and weight between 185 Lbs to 250 Lbs.
Speed
Your base walking speed is 35 ft.
Your sharp claws allow you to climb easier. You have advantage on climbing checks.
Your reptilian ancestry makes you feel at home in the water. You have a swimming speed of 30 ft.
Keen Senses
Using your forked tongue to gather information grants you advantage on wisdom (perception) checks that use small or taste. You are also proficiency in the perception skill.
Magic Resistance
You have advantage on saving throws against spells and other magical effects.
Poison Immunity
You are immune to poison damage and the poisoned condition.
Bite
You viciously bite into your opponent's weak point, penetrating their skin with your sharp fangs and injecting venom.
When you use the bit attack you deal 1d4 Piercing damage and 1d4 poison damage.
You can inject venom a number of times equal to 1 + your constitution modifier (minimum of 1). If you do so the target must make a Constitution saving throw (DC = 8 + your Con mod). On a failed save the target is poisoned, on a successful save the target resists the poison. Regain all expended uses on a short or long rest.
Thermalvision
By contracting muscles in your face you reveal several heat sensitive pits under each of your eyes. These pits allow you to see the heat spectrum within 60 feet of you. You also have darkvision, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages
You can read, write, and speak Common and Draconic. You also have the ability to communicate with snakes.
Ability Score Profiencies
You are proficient in Dexterity saving throws and Constitution saving throws.
Previous Versions
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4/3/2020 6:20:59 AM
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4/3/2020 12:39:43 PM
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