Homebrew daywalker goliath Vampire Species Details
At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive daywalker goliath Vampire . Few folk can claim to have seen a daywalker goliath Vampire, and fewer still can claim friendship with them.daywalker goliath Vampire wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each daywalker goliath Vampire with the responsibility to earn a place in the tribe or die trying.
Survival of the Fittest
Among daywalker goliath Vampire , any adult who can’t contribute to the tribe is expelled. A lone daywalker goliath Vampire has little chance of survival, especially an older or weaker one. Goliaths have little pity for adults who can’t take care of themselves, though a sick or injured individual is treated, as a result of the daywalker goliath Vampire concept of fair play.
A permanently injured daywalker goliath Vampire is still expected to pull his or her weight in the tribe. Typically, such a daywalker goliath Vampire dies attempting to keep up, or the goliath slips away in the night to seek the cold will of fate.
In some ways, the daywalker goliath Vampire drive to outdo themselves feeds into the grim inevitability of their decline and death. A daywalker goliath Vampire would much rather die in battle, at the peak of strength and skill, than endure the slow decay of old age. Few folk have ever meet an elderly daywalker goliath Vampire , and even those daywalker goliath Vampire who have left their people grapple with the urge to give up their lives as their physical skills decay.
Because of their risk-taking, daywalker goliath Vampire tribes suffer from a chronic lack of the experience offered by long- term leaders. They hope for innate wisdom in their leadership, for they can rarely count on a wisdom grown with age.
daywalker goliath Vampire Traits
daywalker goliath Vampire share a number of traits in common with each other.Ability Score Increase
Your Strength score increases by 2, Dexterity and your Constitution score increases by 1.
Age
Goliaths have lifespans comparable to humans. They enter adulthood in their late teens and usually live less than a century.
Alignment
Vampires might not have an innate tendency toward evil, but many of them end up there. Evil or not, their strict hierarchies incline them toward a lawful alignment.
Size
Goliaths are between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet. you also have a climbing speed equal to your walking speed.
Bloodthirst.
You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. Make a melee attack against the target. If you hit, you deal 1 piercing damage and 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Stone’s Endurance
You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Darkvision
Accustomed to hunting at night, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and Giant.
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