Homebrew Warforge Centaur Species Details
Fey Automaton
Centaurs have upper bodies, down to the waist, similar to humans, but entirely mechanical and intricately detailed.Their ears are slightly pointed, but their faces are wider and squarer than those of elves. Below the waist, they have the bodies of large horses, made of dense metals and designed to have lifelike patterns. Their hair and tail is made of thin metal wire, making it beautiful, but impossible to style.
Their humanoid torsos are around 3.5 feet in height, with their lower halves being about 6.5 feet high, placing them around 10 feet tall. Their weight depends mostly on what metal they are made of, being between 2500-3000 lbs when made of a lighter metal, but being able to weigh up to 6000 lbs if made of a heavy metal.
Affinity for Nature
Despite not being loving, Warforge Centaurs have a deep respect for nature, and will protect the forests and creatures dwelling within them at all costs.
Clans and Community
Warforge Centaurs are often built to serve as guardians to noble families, or to serve as a vessel for a mortal soul or supernatural spirit.
Warforge Centaur Names
Having no gender, and being constructs, they simply choose one word they believe represents what their goal is
Ex: Pacify, Death, Justice, Destruction
Warforge Centaur Traits
Your Warforge Centaur character has the following racial traits.Constructed Resiliance
You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don’t need to sleep, and magic can’t put you to sleep.
Sentry's Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor:
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can’t be removed from your body against your will.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Ability Score Increase
Your Strength score increases by 2, your Wisdom score increases by 1, your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age
Warforge Centaurs, being mechanical can live for an extremely long time, indefinitely if they regularly repair and upgrade their bodies.
Alignment
Warforge Centaurs are more often true neutral, for they often lack emotion due to being built, not born. However, some are constructed for the purpose of containing a soul once their creators’ bodies die, and then align to what they were in life.
Size
Centaurs stand between 6 and 7 feet tall, with their equine bodies reaching about 4 feet at the withers. Your size is Medium.
Speed
Your base walking speed is 40 feet.
Fey
Your creature type is fey, rather than humanoid.
Charge
If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.
Hooves
Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Equine Build
You count as one size larger when determining your carrying capacity and the weight you can push or drag.
In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Survivor
You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.
Languages
You can speak, read, and write Common and Sylvan. Sylvan is widely spoken in the Selesnya Conclave, for it is rich in vocabulary to describe natural phenomena and spiritual forces.
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