Homebrew Azer Species Details

Made, Not Born. Azers don’t reproduce. They are each crafted from bronze by another azer and imbued with a portion of the crafter’s inner flame. Each azer is sculpted with unique features. This crafting process limits the growth of the azer population and is the primary reason that these creatures remain rare.

Volcanic Dwellers. Azers dwell in a kingdom on the border between the Elemental Plane of Earth and the Elemental Plane of Fire — a range of mountains and volcanoes whose spires rise as a series of fortresses. Beneath mountain peaks, under volcanic calderas, and amid rivers of magma, azers extract gleaming metals and glittering gems from the earth. Squads of azer patrol the passes and tunnels of their realm, fending off the salamander raiders whose efreet masters order strikes against the azer kingdom.

Enemies of the Efreet. Long ago, the efreet and the azers were allies. Azers helped create the City of Brass, forging that home of the efreet into one of the most wondrous places in creation. When the azers had finished their work, the efreet betrayed them, making a failed attempt to enslave the azers so as to protect the secrets of the city. Despite occasional raids and skirmishes, however, the two sides have so far refrained from all-out conflict. The azers believe that only the threat of them revealing the hidden ways into the City of Brass keeps the efreet in check.

Masters of Metal and Gems. Azers are masterful artisans, and create beautiful works from the gems and precious metals found in their volcanic habitat. They rate the value of such treasures above all other things, sometimes dispatching parties across the planes to seek out rare metals and gemstones.

When azers are called by magic to the Material Plane, it is typically to help forge an elaborate magic item or work of art, for it is said that their skill in such craft knows no equal.

Living Fire. An azer doesn’t require food, drink, or sleep.

“Give me a hundred azer slaves, and I can forge an empire that would make the gods tremble.”

Azer Traits

An azer has numerous racial traits stemming from their elemental nature and knack for crafting

Ability Score Increase

Your Constitution score increases by 2, and your strength by 1.

Age

Azer aren't born, they're made. Azer start life as adults and don't age.

Alignment

Most azer are lawful, believing firmly in the benefits of a well-ordered society. They tend toward neural.

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Illumination.

The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

 

Elemental Immunities

You have immunity to poison and fire, and you can't be poisoned.

Azer Combat Training

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, jeweler's tools, or mason’s tools.

Molten core

Your molten core allows you to harness your internal fire to aid you in combat.

Languages

You can speak, read, and write Common and Ignan

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