Homebrew Khajit Species Details

"Khajiit are commonly considered one of the beast folks, one of the few survivors of the original inhabitants of Tamriel before the coming of mer and man, and Elsweyr is their home."

Khajiit are one of the beast races which inhabit the continent of Tamriel, primarily their home province of Elsweyr.  They are known for their natural agility, stealth, and their production of moon sugar, which can be refined into skooma. They travel around selling their wares but are not usually trusted, due to the racial prejudice of many of the races in Tamriel, resulting possibly from the belief that most Khajiit are thieves. They usually talk about themselves in the third person, such as with J'zargo and Akkhuz-ri. 

Culture

The Khajiit, along with the Argonians, inhabited Tamriel long before the elves arrived (which could mean the two beast races are possibly native to Tamriel, unlike humans or mer, which migrated to Tamriel. However, some sources say life originated in Tamriel). Topal the Pilot, founder of the Ayleid empire, described a primitive but intelligent race of feline humanoids inhabiting the forests around Lake Rumare when he arrived there with his expedition in the Merethic Era.  Eventually, the elves and humans drove the beast races into the southern extremes of Tamriel, into the forests and marshes that humans considered uninhabitable.

Imperial influence has chiefly been felt in the southern regions of Elsweyr, where relatively large, semi-permanent cities have sprung up along trade routes. These cities are known to move around frequently, but within a small region in the jungles near the river basins. The primary source of income in Elsweyr is their export of moon sugar, which is used to make the highly addictive drug skooma. In fact, a sizable portion of the Khajiiti southern population are "sugar tooths," slang term for a skooma addict, although they seem to be more able to function under the influence than other races. The fertile grounds near the southern rivers are also well suited for other crops, particularly saltrice, which makes up the bulk of the legal trade The northern regions, still mostly dry grassland, have not progressed far from their tribal origins, and rarely consider themselves united in any meaningful way.

The government of the Khajiit consists primarily of the Clan Mothers of each clan of tribes. These wield power mostly due to their control of moon sugar harvests, but also maintain a hereditary position of power. The nominal head of the Khajiiti religion is a unique form of Khajiit known as the Mane. Khajiit legend claims that it is only possible for one mane to live at a time, and his birth is triggered by the birth of a newborn Khajiit when the two moons have fully aligned in the sky. The Mane is apparently bipedal, and clearly has the power of speech, but does not fall into any of the defined Khajiiti subtypes: he is simply unique. While he is, in theory, a neutral, unbiased religious leader, the Mane is the true power in Elsweyr, and was ultimately responsible for the success of the attempted unification of the province in the last Second Era.

 

Khajit Names

Many Khajiit names contain a prefix or suffix (e.g. Vasha). Khajiit names do not necessarily contain an apostrophe, but are most commonly written that way. Common prefixes and suffixes are shown below:

Female prefixes and suffixes

  • Daro: Thief, clever, ingenious.
  • Dra: Grandmother, matriarch, wise female.
  • Ko: Mage, healer, illustrious female ancestors.
  • Ja: Chief.
  • La: Unmarried female.
  • Ka: Married female.

Male prefixes and suffixes

  • Dar: Thief, clever, ingenious.
  • Dro: Grandfather, patriarch, wise male.
  • Jo: Mage, scholar, illustrious male ancestor.
  • Ra: Chief (military unit, clan).
  • Ri: Kings, Mane (very rare title, always male).
  • Da: Unmarried male.

Nonspecific prefixes and suffixes

  • Do: Warrior, respected fighter. 
  • J/Ja/Ji: Young adult, bachelor.
  • M/Ma: Child, apprentice.
  • Qa: Unknown meaning.
  • S: Adult.
  • Sa: Unknown meaning.
  • Sha: Unknown meaning.

Khajit Traits

Your khajit character has the following racial traits.

Sugartooth

Khajit culture is very dependent on Moon Sugar and Skooma.

Ability Score Increase

Your Dexterity score increases by 2, and your Charisma score increases by 1.

Age

Khajit have lifespans equivalent to humans.

Alignment

Khajit tend toward chaotic alignments, as they let impulse and fancy guide their decisions. They are rarely evil, with most of them driven by curiosity rather than greed or other dark impulses.

Size

Tabaxi are taller on average than humans and relatively slender. Your size is Medium.

Speed

Your base walking speed is 30 feet, you also have a 15 foot climbing speed.

Darkvision

You have a cat’s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Cat’s Claws

Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cat’s Talent

You have proficiency in the Perception and Stealth skills.

Languages

You can speak, read, and write Common and one other language of your choice.

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