Homebrew The Taken Species Details

The Taken are similar-looking to most races, and with good reason: All taken were once from one of the races that already existed. However, their minds and bodies have been perverted and corrupted to serve a higher power on the "Ascendant Plane." They were ripped from this universe, their minds and bodies displaced in the process, and no longer have any free will of their own. They serve a master with a will so unchanging, many consider it a fool's errand to even attempt to turn them back to their previous allies and ways. The Taken look like whatever race they came from, but their bodies like ghostly, completely shadowed over with blurry edges. They seem to almost glow with shadow, and a bright light obscures their facial features. They twitch or shiver unnervingly, and all their vocalizations are warped into shrieks and howls.

You will need to talk to your DM about what race your character was before they were taken. This will partially decide how your character is structured. This does not apply to subraces: Only the base race is needed.

The Taken Traits

The Taken are beings made from shadow, with personalities as cruel as the Darkness itself.

Age

Taken are truly physical beings anymore, so they don't appear to age at all and are virtually immortal. Your character is whatever age they were when they were taken.

Alignment

Taken are always bound to a master and as such share their master's alignment. While this could technically be anything, almost all creators of Taken are evil in some form.

Size

Taken are from every race, so your size may vary. Your size is the same as whatever race you came from.

Ability Score Increase

Your Constitution score increases by 2, and your Charisma score increases by 1.

Speed

Your base walking speed is 30 feet.

Vision of Ascendance

You have truesight out to a range of 60 feet, and normal vision beyond that.

Ascendant Resistance

Whenever you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can use this feature a number of times equal to your Constitution modifier, and regain all uses at the end of a long rest.

Twilight Mind

Your unwavering loyalty to your master makes it impossible for you to be turned from your goals. You gain immunity to the Charmed and Frightened conditions, and you have resistance to psychic damage.

Spatial Phase

You can, as an action, weave out of reality and back in. Choose a point within 60 feet of you that you can see. You can use your action to vanish for 1 round, reappearing at your initiative next round. During the time you are out of reality, you are invisible and have immunity to all damage. You can use this action a number of times equal to your Constitution modifier, and regain all usages of it at the end of a long rest.

Radiance Hatred

You have a weakness to radiant damage, and any attack that deals radiant damage to you deals an extra amount of damage equal to one of your hit die. In addition, if you take more than a certain threshold of radiant damage in one turn, you are stunned until your initiative next round. This threshold equals your max hit points divided by 5 + your Constitution modifier.

Languages

Taken always know a language of their master's choice, along with the speak of the Abyss, but generally struggle to learn much beyond that. You know Abyssal and one language of your master's choice. The DM decides what this language is. 

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