Homebrew Shadefolk Species Details

Shade-folk have one foot in the astral plane, and one foot here. They often are wispy, and can do things many from the material plane would deem unnatural. They always wear long clothing, such as cloaks, bracers, pants and masks even in the hot summer days.  They do this because their essence, if given to much freedom, disintegrates. the heavy clothing helps them maintain physical form. Many customs, social cues, and traditions go over their heads. They are in our plane on a pilgrimage, if you will, to see what being physical feels like, and how our home is different from the astral plane. None have been able to stay here for more than twenty years before they are pulled back into the immaterial plane. They often have no facial features.

Shadefolk Traits

Essence twist, Shade walk, Shadowform.

Essance Twist

Your essence is not always in physical form. This allows you to doge certain attacks. Any entity rolling to attack you must first make a dexterity throw.  On a seven or higher, they roll to hit. Otherwise, they miss.

Shade walk

You can walk along ceilings, walls, and other vertical surfaces with half walking speed.

Shadowform

As an action, your essence can take on the appearance of a shadow.  While in this form, you half your hp, your walking speed, your armor class, and direct sunlight deals 1d4 radiant damage to you for every second exposed. But while in this form, you are incredibly hard to notice, you can slip under doors, cracks in windows, etc, and for every creature you bring down to 0 hp, you gain 3 temp hp.

Previous Versions

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4/6/2020 8:52:51 PM
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