Homebrew Big G Species Details

Demonic Ancestry

Minotaurs embody the tension between civilization and savagery, discipline and madness, for they stand in two worlds. Tugged towards violence but bound by conscience, numerous minotaurs are driven to rise above their dark impulses. Such a minotaur seeks the balance between the monstrous and the refined. Innumerable minotaurs give in to the temptations staining their souls and find themselves thralls to Baphomet, The Horned King. Minotaurs must struggle to become more than the beasts they resemble or else succumb to the demonic brutality they despise.

Symbol of the Labyrinth

Labyrinthine patterns are important to minotaurs, and these decorations appear on their clothing, armor, and weapons, and sometimes even on their hides. Each pattern is particular to a clan, and the pattern's size and complexity help minotaurs identify family allegiance and caste. The patterns evolve through the generations, growing more expansive based on clan members' deeds and a clan's history.

 

Big G Traits

ASI Increase and others

ASI increase

Your STR or CON (your choice) increases by 1.

Conqueror's Virtue

Your choice of STR, INT or WIS increases by 1.

Age

Minotaurs age and mature at about the same rate as humans up to the age of 18. From then on they age slowly staying fit for at least 150 years.

Alignment

Because of their demonic heritage, most minotaurs are chaotic in nature. Although good aligned minotaurs do exist, the majority of their race choose a more neutral outlook on life.

Size

Minotaurs are much larger than other races, reaching heights over nine feet by maturity and weighing well over 500 pounds. Your size is Large.

Speed

Base speed is 30

Horns

You are never unarmed. Your horns are a melee weapon that deals 1d8 piercing damage, and you are proficient with your horns. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.

Hammering Horns

When you take the Attack action on your turn to make a melee attack, you can attempt to shove a creature as a bonus action. You cannot use this shove attempt to knock a creature prone

Goring Rush

When you take the Dash action on your turn, you can use your bonus action to make one melee attack with your horns.

Labarinthine Recall

You can perfectly recall any path you have traveled.

Languages

You can speak, read, and write Common.

Previous Versions

Name Date Modified Views Adds Version Actions
4/7/2020 1:46:05 PM
3
0
EPIC
Coming Soon

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