Homebrew Anuboid incarnate Species Details
At some point in history, the God of Death incarnated himself into various bodies that acted as avatars for him to act through: The Anuboid Incarnate. These avatars have two conscious minds, one a shared hive mind between them all, the mind of the God of Death, which controls the fate of the Anuboid, the other their own conscience. The dominant mind depends on the Anuboid, but their nature will carry their fates toward being the judges of this world
Hounds of Limbo’s Justice
Anuboids are humanoids, but their doglike faces and jet black furless bodies are their calling card. Anuboids stand between 5 and 6 feet tall and are quite slender, usually weighing around 160 pounds.
Anuboids are set to pursue the justice of the world, and so must maintain a godlike composure and image. They regard injury as disgraceful and reject most healing, choosing to heal themselves in private instead.
The Call of Death
The God of Death’s strings are tied tightly to the Anuboids, and they cannot resist that control easily. As they act as Avatars, Anuboids tend to be harsh and judgemental and fear death more than any other, as they can easily be plucked from this world instantaneously. Yet the power of this divinity still lingers within them, an great fires have been said to erupt from their palms when in battle.
The Golden Courts
Anuboids build great cities for themselves on the surface world, usually in deserts, and they contain illustrious courts and monuments to death, they usually don’t attract much business due to strict laws, regulations and most often an oppressive police state. Most often however, the city will establish a basic income for its citizens, and thus attract many other peoples to live in the city.
Anuboid Names
Anuboids tend to be assigned a number between 3 and 15 digits from birth, with no more than 3 repeating digits, and they have no concept of 0. They most often make a nickname out of their number as they mature. The numbers and their corresponding sounds are written in the table below.
|
1 |
seh |
Firstborn |
|
2 |
anui |
Inherritor |
|
3 |
jek |
Coalescence |
|
4 |
maht |
Bad luck |
|
5 |
mehf |
Good luck |
|
6 |
bhr |
Hive inclined |
|
7 |
aac |
Common |
|
8 |
shem |
Endless |
|
9 |
tuut |
King |
|
(10) written as one digit |
Se’ey |
Human-like |
|
(11) written as one digit |
kah |
Betrayer |
|
(12) written as one digit |
fhet |
Decisive |
Anuboid incarnate Traits
Your Anuboid character has certain traits deriving from your judicial ancestry.Ability Score Increase
Your Strength or Wisdom score increases by 2, and your Dexterity score increases by 1.
Age
Incarnated Anuboids live for as long as the god of death wishes them to, they mature at the same rate as dogs (between 9 and 15 months), but once they reach adulthood they stop ageing and do not decay.
Alignment
Anuboids by nature are lawful neutral in alignment, otherwise they would act as poor or biased judges, but some judges may be corrupt or rebel against the laws of their society.
Servant of Limbo
Your prejudices disalign making you vulnerable to radiant damage dealt by evil creatures and necrotic damage dealt by good creatures.
Size
Anuboids are somewhat taller but are more slender than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Hellhound's Senses
Thanks to your canine features, you gain advantage on perception checks involving smelling or hearing.
Judge of character
You gain proficiency in the Insight skill.
Portrait of deus
When you are at your maximum hit points and a successful attack roll is made against you, you can nullify the damage done to you, excluding radiant damage. You can’t use this feature again until you finish a long rest. Additionally, when you kill someone, you get to decide whether they go to heaven or to hell.
Ashes of Hellfire
When you score a critical hit with a melee weapon attack, you can cast the hellish rebuke at 1st level in addition to the damage done by your critical hit.
Languages
You can speak, read, and write Common, Celestial and Infernal
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