Homebrew doppelganger (vangruver) Species Details
In creating a changeling adventurer, consider the character's relationships with people around them. Does the character conceal their true changeling nature? Do they embrace it? Do they have connections toother changelings or are they alone and in search ofcompanions?
MASKS AND P E R SONAS
In their true form, changelings are pale, with colorlesseyes and silver-white hair. It is rare to see a changeling
in that form, for a typical changeling changes their shapethe way others might change clothes. A casual shapeone
created on the spur of the moment, with no depth or history-is called a mask. A mask can be used to express
a mood or to serve a specific purpose and then might never be used again. However, many changelings develop
identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs.
This focused identity helps a changeling pinpoint a particular skill or emotion. A changeling adventurer might
have personas for many situations, including negotiation, investigation, and combat. Personas can be shared by multiple changelings; there
might be three healers in a community, but whoever is on duty will adopt the persona of Tek, the kindly old medic.
Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts
established by the persona's previous users.
CHANGELING NAMES
A changeling might use a different name for each mask and persona and adopt new names as easily as they
change faces. The true name of a changeling tends to be simple and monosyllabic; however, there are often
accents to a changeling's name that are expressed through shapeshifting, something single-skins will
likely miss. So, two changelings might have the name Jin, but one is]in-with-vivid-blue-eyes and one is]inwith-
golden-nails . Changelings have a fluid relationship with gender, seeing
it as one characteristic to change among many. Changeling Names: Aunn, Bin, Cas, Dox, Fie, Hars, Jin,
Lam, Mas, Nix, Ot, Paik, Ruz, Sim, Toox, Vil, Yug
CHANGELING TRAITS
Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one ability score of your choice
increases by 1 .
Age.
Changelings mature slightly faster than humansbut share a similar lifespan-typically a century or less.
While a changeling can transform to conceal their age, the effects of aging affect them similarly to humans.
Alignment. Changelings tend toward pragmatic neutrality, and few changelings embrace evil.
Size.
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier= 2d4 H eight = 5 feet + l i nch + your size modifier i n i nches Weight i n pounds = 1 1 5 + (2d4 x you r size modifier)
Speed.
Your base walking speed is 30 feet.
Shapechanger.
As an action, you can change your appearance
and your voice. You determine the specifics of
the changes, including your coloration, hair length, and
sex. You can also adjust your height and weight, but not
so much that your size changes. You can make yourself
appear as a member of another race, though none of
your game statistics change. You can't duplicate the appearance
of a creature you've never seen, and you must
adopt a form that has the same basic arrangement of
limbs that you have. Your clothing and equipment aren't
changed by this trait.
You stay in the new form until you use an action to revert
to your true form or until you die.
Changeling Instincts. You gain proficiency with two
of the following skills of your choice: Deception, Insight,
Intimidation, and Persuasion.
Languages. You can speak, read, and write Common
and two other languages of your choice.
doppelganger (vangruver) Traits
In creating a changeling adventurer, consider the character's relationships with people around them. Does the character conceal their true changeling nature? Do they embrace it? Do they have connections to other changelings or are they alone and in search of companions?Ability Score Increase
In addition, one ability score of your choice
increases by 1 .
Changeling Instincts
You gain proficiency with two of the following skills of your choice: Deception, Intimidation, Insight, and Persuasion.
• Unsettling Visage.
When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.
Divergent Persona
You gain proficiency with one tool of your choice. Define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.
Ability Score Increase
Your Dexterity score increases by 2.
Age
Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Alignment
Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.
Size
Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.
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