Homebrew Hare (Rabbitfolk) Species Details

Little of Body, Big of Heart

Rabbitfolk are small, though not the smallest of Korrik's major races. They are taller than halflings, standing a bit less than three and a half feet tall, but a little more lanky, weighing about 35 lbs. Rabbitfolk from northern climes have white hair on their heads and bodies, while those from southern areas of the island nation will have hair of a darker color. The hair is thickest along the shins, forearms, chest, and elongated ears, resembling a rabbit's. Their faces are also very rabbit-like, showing buck teeth and light colored eyes.
Rabbitfolk like lavish clothing with earthen tones for colors, preferring whites, greens, and brown hues over reds and purples. They have a preference for robes and coats, as well as long sleeve shirts, preferring the comfort they bring.
Rabbitfolk are more widespread than most beastfolk. Though more are among the Union of Gear, and thus, in Cyterria, a fair portion can also be found in Mend and Dragonreach.

Fun with Whimsy

Rabbitfolk are naturally drawn to people. They are extroverted and genuinely enjoy the company of others. This behavior is symbiotic, as most others enjoy the company of rabbitfolk. There is the superstition that rabbitfolk are lucky, so the only time their presence is not particularly welcome is when playing games of chance, such as dice and three-dragon ante. Fortunately, few rabbitfolk live in Ryohan, so this issue arises rarely. In fact, most rabbitfolk live in Gullen, working in their own way as policitcal advisors.
Rabbitfolk are kind and caring, placing a great deal of stock in performing good deeds, but the expectation of reward is not something that enters their minds. They live their lives getting a thrill out of playing pranks and tricks, harboring a lackadaisical approach to life, but this almost never leads to harm of another other than a bruised ego. In fact, they enjoy making people of high standing uncomfortable, but don't do so out of malice, merely annoyance for such stiffness.
Rabbitfolk are well-liked and mainly serve in public function where they can affect the greatest outcomes, such as diplomats, advocates, and sometimes politicians. They are convincing liars, but it's not something they like doing.

A Brave New World

Rabbitfolk will seek adventure because of the new experiences it provides. Entering caves and dens, exploring ancient ruins, and learning of lost worlds and civilizations ignites a rabbitfolk's curiosity to no end. It takes little to influence a rabbitfolk to head out into the wide world, but they won't do so without forethought. They enjoy anything new and will relish new locales and sensations, viewing any of this with a lust for life.

Rabbitfolk Names

Rabbitfolk prefer to take human names, though some will adopt names derived from Beast Speech

Common Names: Any human name, as well as Cenaav (He/She Reveals), Cretetuu (They Scream), Vecetuu (I Whisper), Venaaj (I Wander)

Rabbitfolk Traits

The rabbitfolk character is a race that bears many similarities but are commonly separated into a few groups.

Pleasant and laid back, there are few people that hate rabbitfolk.
Ability Score Increase. Your Charisma score increases by 2.
Age. Rabbitfolk usually live a little over a century before they pass away. They become adults at around age 16 or 17.
Alignment. Rabbitfolk tend to be warm, polite, and kind, following a commonly good alignment. Rabbitfolk are known for having a strong conscience and harbor little ill will towards others, so they're just as likely to be lawful as chaotic.
Size. Rabbitfolk tend to be short and lithe, standing about 3' and 3'4”, but weighing not much more than 35 lbs. Your size is Small.
Speed. Your base walking speed is 35 feet.
Languages. You can speak, read, and write Common and Beast Speech. If not using a setting with multiple beastfolk, you may substitute Beast Speech with Sylvan. You may also speak (simple ideas) to regular rabbits.
Subrace. Rabbitfolk are separated into subraces, each corresponding to a different color: White and brown. Even the different color has different personalities.
Press Your Luck. You require five failed death saving throws to die instead of three.s.
Mighty Legs. Once per turn, you can use your action to kick an opponent instead of attacking with your weapon. The target must succeed on a dexterity saving throw or be knocked prone taking 1d4 bludgeoning damage. The DC for this saving throw is 10 + your strength modifier + your dexterity modifier.
Rabbit Agility. You have the ability to jump 15' vertically and 25' horizontally.
Gregarious. You have an advantage on all charisma related skill checks when in the company of close allies.

 

Hare (Rabbitfolk) Traits

Despite individual variation in professions and physical aptitude, all Hares share common traits.

Mighty Legs

Hare's have the mightiest of legs. Once per turn you can use your action to kick an opponent instead of attacking with your weapon. The target must succeed on a dexterity saving throw or be knocked prone, taking 1d4 damage. The DC for this saving throw is 10+ your strength modifier + your dexterity modifier.

Rabbit Agility

You have the ability to jump 15' vertically and 25' horizontally.

Gregarious

You have an advantage on all charisma related skill checks when in the company of close allies.

Skill Proficiency

The Hare tends to be proficient in a variety of skills. Choose one.

Ability Score Increase

Your Dexterity score increases by 2.

Age

Rabbitfolk usually live a little over a century before they pass away. They become adults at around age 16 or 17.

Alignment

Rabbitfolk tend to be warm, polite, and kind, following a commonly good alignment. Rabbitfolk are known for having a strong conscience and harbor little ill will towards others, so they're just as likely to be lawful as chaotic.

Size

Rabbitfolk tend to be short and lithe, standing about 3' and 3'4”, but weighing not much more than 35 lbs. Your size is Small.

Speed

Your base walking speed is 35 feet.

Languages

You can speak, read, and write Common and Beast Speech. If not using a setting with multiple beastfolk, you may substitute Beast Speech with Sylvan. You can also speak with normal rabbits.

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