Homebrew Awakened Undead Species Details
"Rare are the ones whom boast the will to continue their life after the end of their stories" - Some wizard scholar.
Humanoids whom are raised by necromancy or other magical source, and are raised with the infinetly rare boon of rataining their minds and a small portion of their soul. Using the ramaining wisps of their original selves to mantain their boddies and minds kept, thus not needing to seep lifeforce of other cratures to remain put together. But while this hepfull bless still stemming from a curse of being raised as a rotted corpse, beeing unable to remember their past lives still plagues the mind of these creatues with a ever consuming emptyness andeternal sense of loss.
Awakened Undead Traits
These undead share some common traits amogst themselvesAbility Score Improviment.
Your Constitution increases by 2 and other ability score of your choice increases by 1.
Alignment
Undead usualy have the same alignment as they had in life usualy preserving their some of their vewpoints and instictive morality, althrough some tend to lean twoards neutral, beeing that they haven't retained these traits or mentality.
Size
Undead usualy heave the same size as they had in life you count as etither Small or Medium.
Speed
You have the walking speed of 30 ft.
Age
You don't age normaly, but you still can die from magic effects that would age you.
Languages
You can speak, read, and write Common and one extra language of your choice. This linguage can be a language that has to do with their past life. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Darkvision
due to your nature, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Undead Constituion
Your undeath causes you to have remarkable resilience, represented by the features bellow:
- You have advantage on saving throws against being poisoned, and you have resistance to poison and necrotic damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
Rest of Spirit
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Relentless Undeath
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Remnants of a Life Forgotten
You gain proficiency in one skill and one set of tools of your choice.
Previous Versions
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4/13/2020 2:00:14 PM
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