Homebrew Child of Aphrodite Species Details

Overview

These people have the beauty and grace of the finest of swans. They look good in anything and everything. Many have the power to persuade people to do and think certain things. They are natural leaders. They take commonly take jobs in government and when campaigning they commonly win because of their ability to persuade people. If they choose another job they will most likely get hired. They can persuade a stone to leak blood.

Clothing

A Child of Aphrodite can make clothes appear to come out of nowhere. They can also create clothes for other people. The clothes always look perfect and fit perfectly. However, the clothes are extremely gaudy on somebody who has a CHA Score under 10. 

Magic

The Children of Aphrodite have an affinity for Enchantment spells. This is due to their ability to Charmspeak. They're able to suggest ideas or actions to people and those people might just do it.

Some Traits are taken from: LynerysTargaryen, Bxnes.

Child of Aphrodite Traits

Children of Aphrodite are subtly powerful with a Charismatic slant.

Charmspeak

The power of Charmspeak is able to be used to convince people of things that they may not want to do. Charmspeak is a powerful tool and a blessing and a curse in its own right. If somebody overhears you using it, they may run off to do the thing that you muttered.

Ability Score Improvements:

One of Strength, Wisdom or Charisma score increases by 2, and one other score increases by 1. Alternatively, you can choose for all three ability scores to be increased by 1.

La Vie En Rose:

You are fluent in French. You have advantage on your Persuasion and Deception checks on creatures who are not hostile to you that is also attracted to your gender. You have advantage on saving throws against being charmed

You Belong with Me

You may use your action to attempt to charm a creature of your choice within 60 ft. of you that can hear you, the creature must succeed a Wisdom saving throw or they are charmed. Whilst under this effect, you may instruct the creature to do up to a number of actions equals to your proficiency modifier and they will try their best to accomplish it for you. They will not do anything that will place them in obvious danger or risk their lives for you. This effect lasts for 1 hour or until they take damage from you or your ally. Once you’ve used this ability, you may not use it again until you finish a long rest.

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