Homebrew Bismatt Species Details
Bismatt are very secretive and even skittish people. They live in a small tribes deep in the forests and mountains, in a far away deserts and icy wildernesses. Birth of the new member of this race is a very special occasion, Bismatt are born from a precious gem by the will of spirits, who try to keep everything in balance.
The main purpose of the guardians is protect the nature, take care of rare species of animals and plants, create new types of fauna.
Legendary level acquired only by those who are brave enough to make a journey to the top of the temple of their climate , through the fierce winds and severe trials, to meet the spirits and to prove that they are worthy and ready to acquire magical powers to serve the world with good.
Bismatt Facts
- Average height of a full-grown individual is around 1,10 - 1,20 meters (Regular); 1,30 - 1,40 meters (Legendary);
- These creatures have no gender, but can have more feminine and cute or more masculine and even frighteningly rough appearance;
- Bismatt's gems are basically their soul, they can't be damaged or shattered;
- Bismatt almost have no need in food but they like to feast on berries, syrup from trees and edible plants;
- They adore various jewelry made from dried up wood, gems and noble metal, everyone creates their own ornaments;
- Guardians tolerate any temperature easily, but for the cooler areas they prefer to make appropriate clothing.
Every Bismatt can tame a spirit-companion, anyone who wants can go to the black forest and search for one, spirit then can choose to follow Bismatt and become a faithful friend to them. After that, connection between familiar and Bismatt will be indestructible and spirit will follow their master for the rest of the life.
Familier facts
- After creating a strong bond with their master, familiar will get a reflection of Bismatt's gem on their "forehead";
- On a Legendary level spirit grows bigger and also grows extra limbs;
- Familiars have a texture of some kind of nature element, but can be any color;
- Spirits communicate on their own language, but Bismatt can perfectly understand them.
Bismatt Traits
Bismatts Are of Fey decentDarkVision
See within 30 feet of you
Fey Ancestery
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance
You don't need to sleep. Instead you meditate deeply remaining semiconscious, for four hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercise that have become reflexive through years of practice. After resting in this way you gain the same benefit that a human does from 8 hours of sleep.
If you meditate during a long rest you finish the rest in four hours
Ability score improvement
Dex improve up 2 and Cha up to 1
Languages
Common and Slyvan
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